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The Vilya library

The Vilya library provides various facilities for making networked multiplayer games. Its various packages include:

  • whirled - builds on the crowd framework and defines a scene graph with portals to move between scenes and provides hooks for distributing and updating scene data (for example isometric rendering information) over the network
  • parlor - builds upon the crowd framework to create the notion of a game with players and provides tools for making turn based games
  • puzzle - builds on the parlor and media frameworks to provide tools for implementing puzzle games in a networked environment
  • micasa - builds on the parlor framework to provide lobbies and matchmaking for multiplayer games

Javadoc documentation is provided.

Tutorial-style documentation is somewhat sparse at the moment, but inspection of the code in the src/test/java/ directory shows examples of use of many features of the library.


The library is built using Ant.

Invoke ant with any of the following targets:

all: builds the distribution files and javadoc documentation
compile: builds only the class files (dist/classes)
javadoc: builds only the javadoc documentation (dist/docs)
dist: builds the distribution jar files (dist/*.jar)


A Maven repository containing released versions of the Vilya Java and ActionScript artifacts are maintained here. To add a Vilya dependency to a Maven project, add the following to your pom.xml:


To add it to an Ivy, SBT, or other Maven repository using project, simply remove the vast majority of the boilerplate above.

If you prefer to download pre-built binaries, those can be had here:


The Vilya library is released under the LGPL. The most recent version of the library is available at


Questions, comments, and other worldly endeavors can be handled via the Three Rings Libraries Google Group.

Vilya is actively developed by the scurvy dogs at Three Rings Contributions are welcome.


Components for making massively and not-so-massively multiplayer online games



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