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======================================================================== OLE Control DLL : WINPRT20 ======================================================================== ControlWizard has created this project for your WINPRT20 OLE Control DLL, which contains 2 Controls. This skeleton project not only demonstrates the basics of writing an OLE Control, but is also a starting point for writing the specific features of your control. This file contains a summary of what you will find in each of the files that make up your WINPRT20 OLE Control DLL. WINPRT20.MAK This project file is compatible with the Visual C++ Workbench. It is also compatible with the NMAKE program provided with the Professional Edition of Visual C++. To build a debug version of the program from the MS-DOS prompt, type nmake DEBUG=1 /f WINPRT20.MAK or to build a release version of the program, type nmake DEBUG=0 /f WINPRT20.MAK WINPRT20.H This is the main include file for the OLE Control DLL. It includes other project-specific includes such as RESOURCE.H. WINPRT20.CPP This is the main source file that contains the OLE DLL initialization, termination and other bookkeeping. WINPRT20.RC This is a listing of all of the Microsoft Windows resources that the project uses. This file can be directly edited with App Studio. WINPRT20.RC2 This file contains resources that are not edited by App Studio. Initially this contains a VERSIONINFO resource that you can customize for your OLE Control DLL, and a TYPELIB resource for your DLL's type library. You should place other non-App Studio editable resources in this file. WINPRT20.DEF This file contains information about the OLE Control DLL that must be provided to run with Microsoft Windows. It defines parameters such as the name and description of the OLE Control DLL, and the size of the initial local heap. The numbers in this file are typical for OLE Control DLLs. The default stack size can be adjusted by editing the project file. WINPRT20.CLW This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to generate and edit message maps and dialog data maps and to generate prototype member functions. WINPRT20.ODL This file contains the Object Description Language source code for the type library of your OLE Controls. WINPRT20.ICO This file contains an icon that will appear in the About box. This icon is included by the main resource file WINPRT20.RC. ///////////////////////////////////////////////////////////////////////////// ENGINE.H This file contains the declaration of the CWinPrintEngine C++ class. ENGINE.CPP This file contains the implementation of the CWinPrintEngine C++ class. ENGPPG.H This file contains the declaration of the CEnginePropPage C++ class. ENGPPG.CPP This file contains the implementation of the CEnginePropPage C++ class. ENGINE.BMP This file contains a bitmap that a container will use to represent the CWinPrintEngine control when it appears on a tool palette. This bitmap is included by the main resource file WINPRT20.RC. ///////////////////////////////////////////////////////////////////////////// CONFIG.H This file contains the declaration of the CWinPrintConfig C++ class. CONFIG.CPP This file contains the implementation of the CWinPrintConfig C++ class. CFGPPG.H This file contains the declaration of the CConfigPropPage C++ class. CFGPPG.CPP This file contains the implementation of the CConfigPropPage C++ class. CONFIG.BMP This file contains a bitmap that a container will use to represent the CWinPrintConfig control when it appears on a tool palette. This bitmap is included by the main resource file WINPRT20.RC. ///////////////////////////////////////////////////////////////////////////// Licensing support: WINPRT20.LIC This is the user license file. This file must be present in the same directory as the control's DLL to allow an instance of the control to be created in a design-time environment. Typically, you will distribute this file with your control, but your customers will not distribute it. ///////////////////////////////////////////////////////////////////////////// Other standard files: STDAFX.H, STDAFX.CPP These files are used to build a precompiled header (PCH) file named STDAFX.PCH and a precompiled types (PCT) file named STDAFX.OBJ. RESOURCE.H This is the standard header file, which defines new resource IDs. App Studio reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: ControlWizard uses "TODO:" to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////