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This is an attempt to create a simulation of cell interactions during the DinaCon Hacknight. We started with a simple physics simulation trying to emulate brownian motion, heavily based on arcade's example code.


  • arcade - python game framework
  • pymunk -python physics engine based on chipmunk

To get started, you should be able to:

pip install -r requirements.txt

Things to do

This being a hackathon project, there's a lot of things to still do:

  • parameterize
  • break out common properties of shapes & sprites into a class hierarchy
  • hook into pymunk's collision detection logic and actually apply molecular properties (e.g. different interaction based on an instance's properties).