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Conflict with Qukeys #1
If a modifier is invoked via the Qukeys plugin, it will break shifting rules. My suspicion is that
Steps to reproduce:
Expected result: No character outputted.
added a commit
Jan 10, 2019
I guess you could track shift state some other way, rather than looking at keycodes (because those will break with SpaceCadet and OneShot too). I think we have an example of that somewhere, I'll dig it up in a bit.
I'll give that a try.
On some reading, the same source file that has