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Miner

Disclaimer

This is not an officially supported Google product.

Introduction

This project is a port of an Apple ][ game I wrote in the 1980's. The original was written in UCSD Pascal.

The original Miner game was the first time I had ever done "structured programming" (as they use to call it), and I had no formal training yet, so it isn't pretty (although it is much more readable than my AppleSoft BASIC code from the same era). It was inspired by a Commodore PET ASCII-based game of the same name.

Usage Instructions

Collect precious metals and gems to get money. Exchange money for more energy at the bank. (The bank should probably be a saloon, but the 6yo play-tester wanted a bank.)

Player controls:

  • Arrow keys - move player and dig dirt.
  • L - build a ladder.
  • Shift - In combination with arrow keys, allows you to remove rock.
  • R - request a rescue (for a price).

Elevator controls:

  • Space bar - summon the elevator to your level.
  • H - send the elevator home (to the top).
  • B - send the elevator to the bottom.

Zoom controls:

  • Z - zoom out.
  • X - zoom in.

Screenshot

Credits

I originally started with Herbert Wolverson's Rogue Toolkit Bracket-Lib, which makes 2D game development really simple. I later refactored it to use Bevy instead.

I also based a lot of the code on what I learned in his book Hands-on Rust, which is a fantastic (and fun!) learning resource.

About

Rewrite of an old game of mine, in Rust.

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