Attempting to create NPC sprites.
Added a docstring.
Refactored sprite classes some.
Followers now animate correctly...I think.
Fixed a collision detection bug introduced in one of the last commits.
Following party characters face the same direction as the hero.
Cleaned up sprite classes; Animate party characters when walking.
Changed debug messages to use string substitution.
Removed some extra whitespace.
Removed unnecessary conditionals in party following AI; Changed battl…
…e debug message to use string substitutions and a list comprehension.
Changes to map creation documentation.
map config does not need string quotes.
Re-added forest terrain a little less common as before.
Player following AI is a little better; Fixed a potential game crash …
…in move key queue.
An attempt at AI to make party characters follow the hero around.
Commented event system.
Cleaned up sprite classes.
A late-night attempt to get party characters to follow the hero...it'…
…s an ugly start for now.
Moved dice class to data.
New party characters now drawn to the correct screen layer; Minor fix…
…es and cleanup.
Major changes to sprite classes; Other fixes that should have been mu…
Forgot to remove debugging option.
Fixed some bugs from last commit.
Changed character manager to be a party manager.
Moved character add/remove methods to the CharacterManager class.
Added a new class to manage all available characters.
Changes to party character adding; Changes to monster classes.
Changes to sprite drawing queue; Misc. fixes.
Added very basic party member handler to test things out -- not final\!
Simplified status window's text drawing some.
Added temporary character graphics.
Status window text now redraws correctly; Minor cleanups.
Testing stats drawing.