The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg> and WebGL renderers.
This is a slight adaption of the original three.js code to work as a component.
$ component install timoxley/threejs
var THREE = require('threejs')
For now, I've only modified examples/webgl_terrain_dynamic.html to work with the component modfications.
Original three.js build system in
three.js lib in the
folder. This file needs to be renamed as
index.js in the project root.
Thanks to mrdoob for his endless tirade of amazing work.