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png2amiga

License: MIT Web App GitHub C++26

Open-source PNG/JPEG/WebP → Commodore Amiga, Atari ST/STE, IBM PC (CGA / EGA / VGA), Commodore 64, Sega Genesis, and SNES Mode 7 image converter. Supports OCS/AGA bitplane, HAM6/HAM8, EHB, and sliced-HAM (SHAM) via copper palettes with perceptual OKLab color matching. Writes IFF ILBM, Degas .PI1/.PI2/.PI3, C64 .prg / .koa / .hir, Genesis SGDK headers, SNES tile/tilemap .bin, C headers, raw bitplanes, and standalone AmigaOS viewer .cpp source. The bundled build-amiga.sh wrapper runs the included m68k-amiga-elf-gcc + exe2adf toolchain to turn the .cpp into a runnable .exe and bootable .adf. DOS-mode .c output compiles with ia16-elf-gcc into a 16-bit real-mode viewer.

Try it in your browser at png2amiga.app — live preview via WebAssembly, server-side compile to Amiga executables.

png2amiga.app web interface

Aimed at retro-platform asset pipelines (Amiga / Atari / IBM PC demoscene, hobby AmigaOS games, MS-DOS coding). All color operations use OKLab perceptual color space. Sister project to png2c64.

Features

Amiga modes: Lores / Hires (+ interlace), HAM6 (OCS) + HAM8 (AGA) with hires and/or interlace variants, EHB. 1–8 bitplanes within chipset limits. Optional sliced palette (per-line copper swaps — the same technique behind Sliced HAM / SHAM, in use since 1989) and strip palette (additional mid-line swaps in the active scanline, used in demoscene productions like Desire's Shuffling Around the Christmas Tree).

Atari modes: STF Low/Medium/Hi, STE Low/Medium/Hi (9-bit palette on STF, 12-bit on STE; ST-Hi is hardware-locked monochrome). Degas Elite .PI1/.PI2/.PI3 output.

IBM PC modes: CGA 320×200 / 640×200 / composite (NTSC artifact colors), CGA text-mode glyph matching at 80x{200,100,50,25} and 40x{200,100} cell grids, EGA 320×200 / 640×200 / 640×350 (16 of the 64-color IrgbIRGB gamut), VGA Mode 13h (320×200, 256-color chunky), Mode 10h (640×350, 16-color planar), Mode 12h (640×480, 16-color planar). 16-bit DOS viewer .c output for ia16-elf-gcc compilation.

Commodore 64: VIC-II hires (320×200, 2 colors per 8×8 cell), multicolor (160×200, 4 per 4×8), FLI / AFLI (per-row screen-RAM swaps for more colors per cell), PETSCII (40×25 text-mode glyph matching against the C64 character ROM), and custom-charset modes (hires + multicolor) that build a per-image 256-glyph charset with Hamming-distance pair merging when content overflows. Outputs .prg / .koa / .hir for direct loading on real hardware.

Sega Genesis / Mega Drive: H32 (256×224) and H40 (320×224) with optional Shadow/Highlight extension. 4 palette lines × 16 BGR333, 8×8 4bpp tiles + tilemap. SGDK .h / .bin output.

SNES Mode 7: 256-color BGR555-palette and 2048-color Direct Color (BBGGGRRR) variants. Affine-transformable 8bpp BG1, ≤256 unique 8×8 tiles via greedy distance-merging when content overflows.

Game Boy Advance: Mode 3 (240×160 16bpp BGR555 direct), Mode 4 (240×160 8bpp + 256-color BGR555 palette), and Mode 5 (160×128 16bpp BGR555 direct). PNG preview + devkitARM/grit-style .h header + raw .bin (Mode 4 also writes a companion .pal).

Palette quantizers: GPU-accelerated parallel-restart Lloyd k-means in OKLab on Apple GPU (default for AGA / VGA when Xcode's Metal toolchain is available; mean ΔS2 +2.6..+3.4 vs pngquant on DIV2K-100+Kodak-24 across K=8..256), OCS brute-force (histogram + k-means over all 4096 OCS colors), PNN agglomerative (Ward's linkage in OKLab — default for HAM AGA), and median-cut + k-means refinement in OKLab (CPU fallback when Metal isn't available).

Dithering: 64 methods.

  • Error Diffusion (19) — Floyd–Steinberg, Sierra-Lite, Atkinson, Jarvis, Stucki, Gilbert, Riemersma, DBS (slow); palette-aware planning: Optimal Checker, Optimal Line, Optimal Line-Checker, Tri-tone, Knoll, Yliluoma 1 (exhaustive) and Yliluoma 2 (greedy + luma-weighted variant); structure-aware: Structure-FS, Contrast-FS, Zhou–Fang.
  • Bayer (14) — Bayer 2×2 / 4×4 / 8×8 / 3×3 / 5×5 / 6×6 / 7×7, non-square Bayer 4×2 and 2×4, plus the matrices Aseprite (old 4×4), libcaca (3×3 and 6×6), Pegasus 8×8 shipped, and Cranley–Patterson rotated Bayer.
  • Halftone (4) — Halftone 8×8, Diagonal Newspaper, Spiral 5×5, Clustered Dot.
  • Hatching (9) — horizontal Lines 2 / 4 / 8 + Line Checker, vertical VLines 2 / 4 / 8 + VLine Checker, Crosshatch.
  • Pattern (8) — Checker, Wide 2×4, Tall 4×2, Hexagonal 8×8 and 5×5, Radial, Quasicrystal, Truchet.
  • Noise (10) — Blue Noise, Void & Cluster, Cluster Noise, Niklasson 16×16 Fractal, IGN and IGN-triangle, R2 and R2-triangle, Value Noise, White Noise.

HAM encoding: DP beam search with a triple-pixel refinement pass (default on) that catches the fringe-lag artifacts 1-pixel DP misses. --ham-fast switches to the greedy encoder (~15× faster, ~0.04 dB quality cost) for live preview or batch video processing.

Output: .png preview, .iff ILBM (Amiga), .pi1/.pi2/.pi3 Degas (Atari ST/STE), .prg/.koa/.hir (C64), .bin + .h (SNES tile/tilemap, Genesis SGDK), .h C header, .cpp standalone viewer source (Amiga) or .c (DOS, ia16-elf-gcc), .raw + .pal raw bitplanes with palette. The build-amiga.sh helper compiles .cpp.exe.adf via the bundled toolchain.

Build

# Native CLI (requires GCC 15 for C++26)
cmake -B build -DCMAKE_C_COMPILER=gcc-15 -DCMAKE_CXX_COMPILER=g++-15 .
cmake --build build
ctest --test-dir build --output-on-failure

# WASM (requires Emscripten)
emcmake cmake -B build-wasm -DCMAKE_BUILD_TYPE=Release .
cmake --build build-wasm

# Web frontend
cd web && npm install && npm run dev

# Production web bundle (writes to docs/)
./tools/build-web.sh

Pre-built Linux / macOS / Windows binaries are attached to each GitHub release.

Usage

# Basic conversion
./build/png2amiga input.png output.iff
./build/png2amiga input.jpg output.png

# HAM8 on AGA (default — triple refinement, FS pre-dither, PNN palette)
./build/png2amiga --mode ham8 --chipset aga input.png output.iff

# HAM8 realtime / batch profile (greedy, ~15× faster)
./build/png2amiga --mode ham8 --chipset aga --ham-fast input.png output.png

# Sliced palette — per-line copper swaps (more colors per scanline).
./build/png2amiga --mode lores --depth 5 --sliced input.png output.iff
./build/png2amiga --mode ham6 --sliced input.png output.iff

# Strip palette — mid-line swaps inside the active scanline. DPF or EHB only.
# IFF has no chunk for mid-line MOVEs, so use .cpp (runnable AmigaOS viewer)
# or .h (data-only) instead.
./build/png2amiga --mode lores --dpf --strips input.png viewer.cpp
./build/png2amiga --mode ehb --strips input.png data.h

# HAM6 + sliced palette, multi-restart search (~4-5× slower, +0.5 to +2 dB PSNR)
./build/png2amiga --mode ham6 --sliced --best input.png output.iff

# Generate a bootable Amiga floppy that displays the image
./build/png2amiga --mode ham6 input.png viewer.cpp
./build-amiga.sh viewer.cpp viewer.adf

# Launch in fs-uae (A1200 by default)
./run-amiga.sh viewer.adf
./run-amiga.sh viewer.adf A500 ntsc

# Atari ST/STE
./build/png2amiga --mode stf-low input.png output.pi1
./build/png2amiga --mode ste-low input.png output.pi1

# IBM PC (CGA / EGA / VGA)
./build/png2amiga --mode vga-13h input.png output.png        # preview
./build/png2amiga --mode ega-320 input.png viewer.c          # 16-bit DOS viewer
./build/png2amiga --mode cga-320 --cga-palette p1-high \
    input.png output.png

# Commodore 64
./build/png2amiga --mode c64-multicolor input.png output.prg    # bootable .prg
./build/png2amiga --mode c64-petscii input.png output.png       # text-mode preview

# Sega Genesis (H40 + Shadow/Highlight, SGDK header)
./build/png2amiga --mode genesis-h40-sh input.png output.h

# SNES Mode 7 (256-color palette + tilemap + tile data)
./build/png2amiga --mode snes-mode7-256 input.png output.bin

# Game Boy Advance
./build/png2amiga --mode gba-mode3 input.png output.h          # 16bpp BGR555 bitmap header
./build/png2amiga --mode gba-mode4 input.png output.bin        # 8bpp indices + companion .pal
./build/png2amiga --mode gba-mode5 input.png output.png        # 160×128 preview

Run ./build/png2amiga --help for the full flag reference.

Amiga Modes

Mode Resolution Max Depth Colors Notes
lores 320px OCS:5 AGA:8 2–256 Square pixels
lores-lace 320px OCS:5 AGA:8 2–256 Interlaced (wide pixels)
hires 640px OCS:4 AGA:8 2–256 Tall pixels
hires-lace 640px OCS:4 AGA:8 2–256 Interlaced (square pixels)
ham6 (+ lace/hires variants) 320/640px 6 4096 Hold-And-Modify (OCS)
ham8 (+ lace/hires variants) 320/640px 8 16M Hold-And-Modify (AGA)
ehb / ehb-lace 320px 6 64 Extra Half-Brite

Atari Modes

Mode Resolution Depth Colors Palette
stf-low 320×200 4 16 9-bit (512 colors)
stf-med 640×200 2 4 9-bit (512 colors)
stf-hi / ste-hi 640×400 1 2 (B/W) hardware-locked monochrome
ste-low 320×200 4 16 12-bit (4096 colors)
ste-med 640×200 2 4 12-bit (4096 colors)

IBM PC Modes

Mode Resolution Colors Notes
cga-320 320×200 4 Fixed palettes (--cga-palette p0-low/p0-high/p1-low/p1-high)
cga-640 640×200 2 Monochrome
cga-composite 320×200 16 Reenigne NTSC chroma multiplexer; --cga-composite-card old/new
cga-text80x{200,100,50,25} / cga-text40x{200,100} 80×N or 40×N cells 16 fg × 16 bg Glyph + attribute matching against the IBM CGA 8×8 font; all variants except 80×200 fit in 16 KB CGA VRAM
ega-320 / ega-640 / ega-hi 320×200 / 640×200 / 640×350 16 of 64 4-plane IrgbIRGB gamut
vga-13h 320×200 256 8bpp chunky, 18-bit DAC
vga-10h 640×350 16 4-plane planar, 18-bit DAC
vga-12h 640×480 16 4-plane planar, square pixels

--native-par letterboxes/pillarboxes the source into the fixed DOS buffer; the default is to stretch-fill.

Game Boy Advance Modes

Mode Resolution Colors Notes
gba-mode3 240×160 32768 16bpp BGR555 direct color (one word per pixel, no palette)
gba-mode4 240×160 256 8bpp paletted + 256-entry BGR555 palette
gba-mode5 160×128 32768 16bpp BGR555 direct color (smaller buffer, hardware-scaled)

Output: PNG preview (always) + devkitARM/grit-style C header (.h, const unsigned short/const unsigned char arrays with element-count sizes) + raw .bin (Mode 4 also writes a companion .pal of 256 × u16 LE BGR555). Square pixels (PAR 1.0). --native-par letterboxes/ pillarboxes the source into the fixed LCD buffer; the default is to stretch-fill.

Sliced palette (per-line copper swaps)

Add --sliced to any bitmap mode (lores, hires, EHB, HAM6, HAM8) to let the Copper coprocessor rewrite palette registers in the horizontal blank between every scanline. Each line displays with its own palette state, and the planner picks per-line color swaps that minimize OKLab error against the source row.

This is the same technique that's been used in Amiga demos and HAM converters since the late 1980s — the Wikipedia article on HAM covers the lineage as "Sliced HAM" / SHAM / dynamic HAM. On hires the same trick is known as Dynamic HiRes (DHIRES) — copper-driven 16-color palette swaps per scanline; --mode hires --sliced is png2amiga's DHIRES path. The reference HAM encoder ham_convert and Leonard's Brute Force Colors both implement the per-line variant. png2amiga aims at the same target with a perceptual error metric and applies the technique to indexed modes too (lores, hires, EHB) rather than just HAM.

The encoder respects the real-hardware post-DDFSTOP DMA budget: 14 MOVE instructions per line (one of the 15 copper slots is the per-line WAIT). Safe static budget is 14 palette swaps on OCS (one MOVE per change) and 3 on AGA (4 MOVEs per change worst-case under banked LOCT). Auto-mode tries K+3, K+2, K+1 and picks the highest K whose worst-case cost fits the budget — typically 6 swaps/line at depths 3–5 on AGA.

--slice-changes N overrides the budget; use if you want to experiment with configurations that may exceed real hardware limits but still display correctly on emulators.

--best runs a multi-restart sweep over jitter seeds, dither strengths, and palette-diversity values, picking the trial with the best result against --best-metric (SSIMULACRA2 by default). Available on plain HAM6/HAM8, plain EHB, and any combination with sliced or strip palette. Cost is ~20–30× the single-pass time on most modes (HAM-CAP / strips can land closer to ~5×); typical gain is +0.5 to +2 dB PSNR.

Strip palette (mid-line swaps inside the active scanline)

--strips extends the sliced palette by issuing additional palette MOVEs at fixed mid-line copper slots — so a single scanline can display multiple palette banks across its width. Where the per-line sliced palette gives "this row's 64 colors", strips gives "this strip's 64 colors", with strips on a 16-pixel grid. Strips ride on top of the sliced base (each line opens with the sliced palette reload in hblank, then mid-line swaps walk it through the visible region).

Mid-line copper register changes have been a demoscene staple for decades — Shadow of the Beast (1989) used single-color bars, Spaceballs' State of the Art (1992) pushed full mid-line palette manipulation, and recent productions like Desire's Shuffling Around the Christmas Tree (2021, code by Platon42) and Copper Chunky by Jeroen Knoester (2021) showcase how dense the per-line copper traffic can get. png2amiga's contribution is wiring this style of per-strip palette change into a still-image converter on top of an OKLab error-diffused dither.

Two strip modes:

  • DPF + strips (--mode lores --dpf --strips) — OCS dual-playfield, 3-plane PF2 (8 base colors). The 8 PF2 registers are unconditionally re-emitted in every line's hblank (~9 MOVEs, fixed) so mid-line swaps cannot leak state across lines. Up to 19 useful mid-line swaps per scanline; ~454 unique displayed colors per frame on a typical image.

  • EHB + strips (--mode ehb --strips) — OCS Extra Half-Brite, 32 base registers + 32 hardware-derived half-brites. Each base swap also updates the matching half-brite slot via the hardware DAC. Adaptive per-line hblank tracking keeps each line inside the 14-MOVE OCS hblank budget. ~1100+ unique displayed colors per frame.

Both modes are OCS-only, lores, no interlace. The planner runs 6 iterative refinement passes alternating index dither and mid-line swap selection. Slot positions were calibrated empirically on real OCS hardware via --strips-probe (see src/strips.hpp); the published hardware budget is ~14 hblank MOVEs + ~20 visible-area MOVEs per line in 6-plane modes, and the calibrated slot tables sit comfortably within that.

strip palette copper-list density and bus usage in vAmiga's debug overlay

The vAmiga debug overlay shows one frame's copper list and bus usage: every visible scanline runs a near-saturated MOVE stream through the displayed area — each band of activity is one scanline's sliced-palette reload in hblank plus ~19 mid-line swaps inside the visible area.

Cross-fade between two images (--fade-to)

Encode one bitmap and morph its palette toward a second image at runtime — joint k-means clusters every (source ⊕ target) slot together so the same index buffer reproduces both stops. The emitted .cpp viewer patches per-frame value tables on real hardware. Lores / hires / EHB only.

source → target fade demo

png2amiga --depth 5 --fade-to target.png source.png viewer.cpp

How does it compare?

Source: examples/makena.jpg resized to 320×213 (Lanczos), all encoders run with Floyd-Steinberg dither at their highest-quality setting. Metrics: PSNR (sRGB byte distance) and SSIMULACRA2 (Cloudinary 2022 — perceptual, calibrated against human ratings; 30=low, 50=fair, 70=high quality).

Palette precision asymmetry — read this before comparing PSNR columns. png2amiga's lores d=5, every HAM6 row, and the ham_convert / abc lores-d5 / ocs32 / HAM6 / SHAM6 entries all operate on real Amiga OCS hardware: a 12-bit palette (4 bits per channel, 4096 colors total). The general-purpose quantizers (pngquant, ImageMagick, Netpbm, ffmpeg, gifsicle, pngnq, didder) quantize into 24-bit sRGB (8 bits per channel, 16M colors). That precision gap alone gives the 24-bit tools ~1 dB of "free" PSNR — they can land on the optimum-MSE centroid; the Amiga-mode encoders have to snap to the nearest 4-bit-per-channel grid point.

That's why some 32-color rows below show png2amiga's PSNR behind pngquant's by ~1 dB while still leading perceptually (51.55 vs 51.14 SSIMULACRA2 — the 12-bit handicap costs PSNR but the OKLab + ocs-bruteforce quantizer still wins the eyeball test). And it's why the 256-color tier is closer on PSNR: there both encoders work in 24-bit (png2amiga's --chipset aga gates lift the OCS snap).

png2amiga, ham_convert, and abc additionally reserve palette index 0 for black via their respective lock flags (--lock-color0 / black_bkd / -forcecolor 0 000). The general-purpose quantizers don't expose a "pin one slot, quantize the rest" knob, so they're free to spend the black-slot bit elsewhere — another small advantage that doesn't move the rankings.

Row swatches group encodings by output color budget so PSNR/S2 columns can be compared apples-to-apples: 🟪 HAM6 (16-color base + per-pixel modify, ~4096 effective) · 🟦 256 colors · 🟩 EHB (32 base + 32 hardware half-brite, 64 effective) · 🟧 32 colors.

Encoder Mode PSNR (dB) SSIMULACRA2 Time (s)
🟦 png2amiga lores d=8 AGA + best 32.35 83.02 15.04
🟦 png2amiga lores d=8 AGA 32.37 82.87 0.76
🟦 pngquant libimagequant 256 (--speed 1) 33.61 80.13 0.06
🟦 ffmpeg 256 (palettegen+FS)† 31.18 78.61 0.06
🟪 png2amiga HAM6 + sliced + best 30.99 76.15 21.72
🟪 png2amiga HAM6 + sliced 30.50 75.60 0.25
🟪 ham_convert SHAM6 (ham6_sliced, dither_fs) 31.81 74.82 20.18
🟪 png2amiga HAM6 (no copper) 30.22 72.94 0.19
🟪 png2amiga HAM6 + best (no copper) 30.22 72.94 9.40
🟦 Netpbm pnmquant 256 (-floyd)† 31.59 72.20 0.11
🟩 png2amiga EHB + strips + best 29.39 71.60 18.55
🟪 ham_convert HAM6 q1 (fastest, dither_fs) 29.45 70.41 4.08
🟪 ham_convert HAM6 q7 (max quality, dither_fs) 30.04 70.05 38.30
🟦 gifsicle 256 (--dither floyd-steinberg)† 32.94 69.47 0.02
🟦 didder 256 (mmcq+FS edm serpentine)† 28.27 68.52 0.13
🟦 ImageMagick 256 (-dither FS)† 30.69 66.85 0.05
🟦 pngnq 256 (NeuQuant + FS, -s 1)† 31.61 65.73 0.07
🟪 abc HAM6 (-floyd) 28.31 63.24 1.96
🟩 png2amiga EHB + best (no copper) 23.75 62.54 13.81
🟪 abc SHAM6 (-floyd) 26.66 60.59 1.22
🟧 png2amiga lores d=5 + best 23.42 57.83 16.19
🟩 png2amiga EHB (no copper) 25.03 52.38 0.09
🟧 png2amiga lores d=5 24.96 51.57 0.10
🟧 pngquant libimagequant 32 (--speed 1) 26.08 51.14 0.48
🟩 ham_convert EHB (dither_fs) 25.82 49.68 6.06
🟧 ham_convert ocs32 (dither_fs) 24.42 37.70 6.08
🟧 abc lores d=5 (-floyd, -bpc 5) 25.35 36.32 2.30
🟧 ffmpeg 32 (palettegen+FS)† 23.74 31.72 0.06
🟧 pngnq 32 (NeuQuant + FS, -s 1)† 25.76 30.81 0.17
🟧 Netpbm pnmquant 32 (-floyd)† 23.96 30.08 0.53
🟧 didder 32 (mmcq+FS edm serpentine)† 22.56 22.19 0.10
🟧 ImageMagick 32 (-dither FS)† 23.41 21.90 0.40
🟧 gifsicle 32 (--dither floyd-steinberg)† 20.84 15.70 0.18

† None of the general-purpose quantizers (pngquant, ImageMagick, Netpbm, ffmpeg, gifsicle, pngnq, didder) expose a "force one slot, quantize the rest" flag — -remap / -mapfile / their equivalents accept either no constraints or a fully-fixed palette. Their palette is unconstrained on these runs, which is a small advantage on photographic input that doesn't move the rankings. At 256 colors libimagequant has the highest PSNR (33.61 dB) but lands ~3 SSIMULACRA2 below png2amiga — typical MSE-vs-perceptual split when the quantizer runs in linear/sRGB rather than a perceptually uniform space. Notable per-tool observations: gifsicle at 256 has very high PSNR (32.94 dB, beating most of the Amiga-mode encoders) but sits 13 SSIMULACRA2 below png2amiga; pngnq (NeuQuant) lands well below its perceptual-aware competitors despite the slowest-quality setting; didder's mmcq:N median-cut pairs a clean dither implementation with an unsophisticated quantizer.

(Tools not included: pngnq-s9 — sources broken at all known mirrors; exoquant — Rust library, no CLI; gurkandemir/Color-Quantizer — interactive K-means classroom tool. None of the three is a fair benchmark target right now.)

The harness lives at tools/shootout/:

cd tools/shootout
./setup.sh   # downloads ham_convert.jar, clones + builds abc on macOS
./run.sh     # encodes examples/makena.jpg (or pass your own)

tools/shootout/README.md has the full method, the rationale for the metric, and notes on why amigagfxmangle / DPaint.js / AGAConv were excluded.

Amiga Executable Generation

The project includes vscode-amiga-debug as a submodule, which provides the m68k-amiga-elf-gcc cross-compiler, elf2hunk, exe2adf, fs-uae, and AmigaOS SDK headers — everything needed to produce bootable disk images locally.

git submodule update --init

./build/png2amiga --mode ham6 input.png viewer.cpp
./build-amiga.sh viewer.cpp viewer.adf
./run-amiga.sh viewer.adf

The generated viewer takes the system, sets up the copper list (including per-line sliced-palette changes if --sliced was used and mid-line strip swaps if --strips was used), and waits for the left mouse button to exit.

Build-system integration (CMake / Make / Ninja)

png2amiga is designed to slot into a CMake-driven asset pipeline (e.g. VSCode + vscode-amiga-debug + WinUAE). Relevant flags:

Flag Purpose
-q / --quiet Suppress stdout status; errors still go to stderr
--json Emit a JSON status object on success (implies --quiet)
--depfile <path> Write a Make-format depfile so changes to --palette files trigger a rebuild
--list-modes Print supported modes and exit (pair with --json for machine-readable catalog)

Exit codes follow sysexits.h so RESULT_VARIABLE distinguishes failure categories: 0 ok, 1 internal/encode error, 64 usage error (bad CLI args), 66 input file unreadable, 73 output write failed.

CMake helper module (cmake/Png2amiga.cmake) provides png2amiga_add_image():

include(/path/to/png2amiga/cmake/Png2amiga.cmake)

png2amiga_add_image(
  TARGET   sprites
  INPUT    ${CMAKE_CURRENT_SOURCE_DIR}/art/title.png
  OUTPUT   ${CMAKE_CURRENT_BINARY_DIR}/title.h
           ${CMAKE_CURRENT_BINARY_DIR}/title.iff
  MODE     ham6
  OPTIONS  --sliced --ham-beam 32
  PALETTE  ${CMAKE_CURRENT_SOURCE_DIR}/palette.gpl   # optional
)

Each OUTPUT becomes its own add_custom_command so make -jN / ninja build them in parallel. Each command writes a .d depfile next to its output for accurate dependency tracking.

Determinism: encoding is deterministic — same input + same flags always produces byte-identical output. Multithreading (HAM beam search, OCS palette quantization) uses lock-free per-row work distribution with deterministic merge order. Safe to use under ccache / build cache hashing.

Full CLI reference

png2amiga 1.99.0.1166

Usage: png2amiga [options] input.[png|jpg|webp] [-o output.[png|iff|h|raw|pal|pi1|pi2|pi3]]


Modes:
  --mode <mode>                   Graphics mode (default: lores)
    Amiga:  lores | lores-lace | hires | hires-lace |
            ham6[-hires][-lace] | ham8[-hires][-lace] | ehb[-lace]
    Atari:  stf-low | stf-med | stf-hi | ste-low | ste-med | ste-hi
    DOS:    vga-13h | vga-10h | vga-12h | ega-320 | ega-640 | ega-hi |
            cga-320 | cga-640 | cga-composite-hires |
            cga-text80x{200,100,50,25}
    SNES:   snes-mode7-256 | snes-mode7-direct
    Genesis: genesis-h32 | genesis-h40 | genesis-h32-sh | genesis-h40-sh
    C64:    c64-multicolor | c64-hires | c64-fli | c64-afli |
            c64-petscii | c64-charset-hires | c64-charset-multicolor
    GBA:    gba-mode3 | gba-mode4 | gba-mode5
  --depth <1-8>                   Bitplane depth (default: 5)
  --chipset ocs|aga               Amiga chipset (default: auto)
  --dual-playfield, --dpf         Encode into PF2 (depth 3 OCS / 4 AGA)
  --width <int>                   Override output width
  --height <int>                  Override output height
  --no-scale                      Use source dimensions verbatim

Dithering:
  --dither <method>               Dither method (default: floyd-steinberg;
                                  --list-dithers for the full catalog)
  --dither-strength <float>       Dither amount 0.0-2.0 (default: 1.0)
  --error-clamp <float>           Max error per channel (default: 0.35)
  --refine <0-32>                 Palette refinement iterations (default: 8)

Palette:
  --palette <file>                Load palette (.gpl, IFF, hex text, .json)
  --quantize-from <file>          Train palette on file, lock onto input
  --joint-input, --ji <file>      Add input to joint-palette training set
  --output-each, --oe <pattern>   Per-input output: '.ext' or path with {dir}/{stem}
  --quantizer <name>              auto | median-cut | ocs-bruteforce | pnn | gpu-restart
  --palette-diversity <0-9>       Drop near-duplicate palette entries
  --print-palette                 Dump final CMAP to stderr (text)
  --print-palette-json            Dump final CMAP to stdout (JSON)

Palette index pinning (indexed-palette modes):
  --no-lock-color0                Allow palette index 0 to be image color
  --lock-index, --li <id> <hex>   Pin slot's color; image pixels CAN
                                  still route to it (quantizer uses it)
  --reserve-range, --rr <r> <hex> Pin slot's color; image pixels CANNOT
                                  route to it (quantizer skips it).
                                  Range: 0,1,5-10 / -5 / 5- (open ends)
  --pin-index-at, --pia <id> <x> <y>
                                  Swap pixel (x,y)'s slot with <id>

Search quality:
  --best                          Multi-restart search (~20–30× slower).
                                  Works with plain HAM/EHB/lores/hires
                                  and with --sliced / --strips.

Image processing:
  --brightness <float>            -1.0..1.0 (default: 0.0)
  --contrast <float>              0.0..3.0 (default: 1.0)
  --saturation <float>            0.0..3.0 (default: 1.0)
  --gamma <float>                 0.1..8.0 (default: 1.0)
  --hue-shift <float>             -180..180 degrees (default: 0)
  --sharpen <float>               -1.0..2.0 (default: 0.0)
  --black-point <float>           0.0..0.5 (default: 0.0)
  --white-point <float>           0.0..0.5 (default: 0.0)
  --match-range                   Stretch source chroma per-(L, hue) onto palette gamut
  --crop <x,y,w,h>                Manual crop region (pixels)
  --crop-auto                     Auto-crop to mode aspect ratio
  --trim                          Auto-crop to non-transparent bbox
                                  (pair with --transparent-color for
                                  opaque sources)
  --flip-x, --flip-y              Mirror over Y / X axis
  --rotate <0|1|2|3|0|90|180|270> Rotate clockwise before crop/scale

Transparency:
  --alpha-threshold <-0.5..0.5>   Offset from 0.5 midpoint (default: 0)
  --alpha-dither <method>         Dither alpha (default: none)
  --alpha-dither-strength <float> Alpha dither strength (default: 1.0)
  --transparent-output-slot <N>   Write slot N (not 0) for alpha=0 pixels in
                                  .idx / --output-each output. Pair with
                                  --reserve-range N <color> so no opaque
                                  pixel ever routes there.
  --transparent-color, --tc <hex> Treat sentinel RGB as alpha=0
                                  (repeatable, e.g. magenta atlases)
  --mask <file>                   Export transparency mask
                                  (.png/.iff/.raw/.h by extension)
  --mask-invert                   Invert mask polarity
  --mask-layout <which>           Embed mask in .bpl/.raw/.bin output:
                                  appended | replicated. Mask is drawn
                                  from alpha; for opaque sources pair
                                  with --transparent-color RRGGBB.

Sliced palette (Amiga, per-line swaps; aka SHAM / DHIRES):
  --sliced                        Per-scanline palette swaps
  --slice-changes <0-16>          Swaps per line (0 = auto)
  --sliced-vertical-dither        Spread copper transitions across rows
  --copper-wait-h-only            EXPERIMENTAL: mask V comparator on per-
                                  line WAITs past the first. Drops the
                                  0xFFDF line-255 wrap marker.

Strip palette (mid-line swaps, OCS lores):
  --strips                        Mid-line swaps; pair with --dpf or ehb

Seamless tile:
  --tile                          Replicate input 3x3 before dither, export center
                                  tile only. Lores/hires/EHB only.

Cross-fade (lores/hires/EHB; --preview animates):
  --fade-to <target.png>          Target image to fade INPUT into (INPUT is the start).
  --fade-frames <2-256>           Frames per segment (default: 16)
  --fade-loop                     Loop forward (source→...→target→source); else
                                  ping-pong (source→...→target→...→source).

HAM:
  --ham-beam <1-256>              DP search beam (default: 48)
  --ham-triple <0-256>            Triple-pixel refinement (default: 16)
  --ham-fast                      Greedy encoder (no DP search)
  --ham-metric <oklab2|srgb-mse>  Op-selection metric (default: oklab2)

Platform-specific:
  --native-par                    Letterbox / pillarbox to preserve
                                  source aspect on fixed-buffer hardware
  --tile-budget <N>               Max unique tiles for charset / tile modes
  --tile-reserve <N>              Reserve N tile slots from the budget
  --cga-palette <p>               p0-low | p0-high | p1-low | p1-high
  --cga-bg <0..15>                CGA background color
  --cga-text-metric <m>           blur (default) | mse
  --cga-text-kernel <k>           Blur kernel: auto | binomial | aniso53 |
                                  aniso73 | aniso35 | aniso37 | wide55 | wide77
  --cga-composite-card <c>        old (1981 IBM, default) | new (1983+)
  --c64-palette <p>               pepto | vice | colodore (default) |
                                  deekay | godot | c64wiki | levy
  --c64-metric <m>                blur (default) | mse
  --c64-petscii-graphics          Restrict PETSCII to graphics glyphs

Output:
  --symbol <name>                 Base symbol name (default: from filename)
  --fade-in                       Fade in/out on viewer entry / exit
  --layout <which>                auto | interleaved | standard |
                                  word-interleaved
  --non-interleaved, --planar     Alias for --layout standard
  --interleaved                   Alias for --layout interleaved
  --output-indexed <file>         Raw chunky indices: 1 byte/pixel,
                                  scan order, no header (post-pin)
  --preview                       Inline preview (iTerm2, kitty, sixel)
  --preview-scale <1-8>           Preview display scale
  --preview-video                 Batch only: loop frames inline
  --preview-video-fps <fps>       Playback rate (default 12.5)
    Extensions:
      .png                          Preview (24-bit)
      .iff / .ilbm                  Amiga IFF ILBM
      .h                            C header (Amiga UWORD bitplane arrays)
      .cpp / .c                     Amiga cpp viewer (build-amiga.sh);
                                    DOS C viewer with PC modes (ia16-elf-gcc)
      .raw / .bin / .bpl            Raw bitplanes (writes .pal sibling;
                                    embeds mask if --mask-layout set)
      .pal                          OCS palette only (big-endian 0x0RGB words)
      .idx                          Raw chunky indices (1 byte/pixel, scan order);
                                    also via --output-indexed / --output-each .idx
      .pi1 / .pi2 / .pi3            Atari Degas (STF/STE low / med / hi)
      .prg                          C64 PRG (autostart)
      .koa                          C64 Koala paint
      .hir                          C64 hires bitmap

Batch (multi-frame, shared palette / copper):
  --batch <dir>                   Encode N inputs as a horizontal atlas;
                                  emit per-frame outputs into <dir>
  --batch-format <ext>            h (default) | iff | png | raw | cpp

Build integration:
  -q, --quiet                     Suppress stdout status (errors → stderr)
  --json                          JSON status output (implies --quiet)
  --depfile <path>                Write a Make-format depfile
  --list-modes                    Print supported modes and exit
  --list-dithers                  Print supported dither methods and exit
  --profile <N>                   Run encode N times for sampling profilers
  --score-vs <ref>                Score input against reference (no encoding).
                                  Input may be a .png OR a .idx (raw chunky
                                  bytes); .idx requires --palette and inherits
                                  dims from <ref>.

Exit codes (sysexits.h):
  0 ok    1 internal    64 usage    66 no input    73 cannot create

License

MIT

About

PNG/JPEG to Commodore Amiga graphics converter — OCS/AGA bitplane, HAM6/HAM8, EHB, copper palettes, 64 dithering modes and much more

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