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Latest wrapper available on ZigFu.com

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1 parent 7bfe991 commit 3e886103000a23999ef97f4e5ef96c2c6580d8c8 @tinkerer committed Jan 26, 2012
Showing with 2 additions and 74,346 deletions.
  1. BIN .DS_Store
  2. BIN Assets/.DS_Store
  3. BIN Assets/FOOT.mat
  4. BIN Assets/HAND.mat
  5. +0 −15 Assets/Hand.cs
  6. +0 −520 Assets/Nite.cs
  7. +0 −496 Assets/Nite2.cs
  8. +0 −185 Assets/Nite3.cs
  9. BIN Assets/OpenNI.net.dll
  10. +0 −25 Assets/OpenNI.xml
  11. BIN Assets/Soldier Artwork/.DS_Store
  12. BIN ...r Artwork/FBX/Materials/soldier@idle-soldiermesh1_soldiermesh_soldier_normalmap_test_lambert8.mat
  13. BIN Assets/Soldier Artwork/FBX/Materials/soldier@leanleft-aw_man_01mesh_lambert2.mat
  14. BIN Assets/Soldier Artwork/FBX/Materials/soldier@leanright-aw_man_01mesh_lambert2.mat
  15. BIN ...rtwork/FBX/Materials/soldier@runfast-soldiermesh1_soldiermesh_soldier_normalmap_test_lambert8.mat
  16. BIN Assets/Soldier Artwork/FBX/Materials/soldier@runslow-aw_man_01mesh_lambert2.mat
  17. BIN ...r Artwork/FBX/Materials/soldier@walk-soldiermesh1_soldiermesh_soldier_normalmap_test_lambert8.mat
  18. BIN Assets/Soldier Artwork/FBX/Soldier.fbx
  19. BIN Assets/Soldier Artwork/FBX/Soldier@idle.fbx
  20. BIN Assets/Soldier Artwork/Materials/New Material.mat
  21. BIN Assets/Soldier Artwork/Materials/floor.mat
  22. BIN Assets/Soldier Artwork/Materials/soldier_blue.mat
  23. BIN Assets/Soldier Artwork/Textures/bridgeground1_normals.tga
  24. BIN Assets/Soldier Artwork/Textures/bridgegroundstones_layers.psd
  25. BIN Assets/Soldier Artwork/Textures/soldier_blue.psd
  26. BIN Assets/Soldier Artwork/Textures/soldier_normalmap_test.tga
  27. +0 −119 Assets/Soldier Blend Advanced/ComplexWalkBlend.js
  28. +0 −25 Assets/Soldier Blend Advanced/SampleMoveScript.js
  29. +0 −57 Assets/Standard Assets/Camera Scripts/SmoothFollow.js
  30. BIN Assets/WOODEN CUBE_NEW_LAST_V.png
  31. BIN Assets/WalkRunIdleBlend.unity
  32. BIN Assets/XnVNite.net.dll
  33. +0 −64 Assets/carryable.cs
  34. +0 −96 Assets/handgen.cs
  35. BIN Assets/poi.unity
  36. BIN Assets/skeletontest.unity
  37. BIN Assets/wood.mat
  38. +0 −674 GPL.txt
  39. +0 −165 LGPL.txt
  40. +0 −497 Nite2.cs
  41. BIN OpenNI.net.dll
  42. +0 −25 OpenNI.xml
  43. +2 −11 README
  44. +0 −12 README~
  45. +0 −10 TODO
  46. BIN XnVNite.net.dll
  47. +0 −215 htmldocs/index.html
  48. +0 −565 htmldocs/xn/AlternativeViewPointCapability.html
  49. +0 −757 htmldocs/xn/AudioGenerator.html
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  66. +0 −315 htmldocs/xn/GeneralException.html
  67. +0 −874 htmldocs/xn/Generator.html
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  70. +0 −915 htmldocs/xn/GestureGenerator.html
  71. +0 −303 htmldocs/xn/HandleWrapper.html
  72. +0 −268 htmldocs/xn/HandsGenerator+HandCreateHandler.html
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  77. +0 −620 htmldocs/xn/IRGenerator.html
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  79. +0 −894 htmldocs/xn/ImageGenerator.html
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  81. +0 −389 htmldocs/xn/License.html
  82. +0 −316 htmldocs/xn/LockHandle.html
  83. +0 −664 htmldocs/xn/Log.html
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  85. +0 −573 htmldocs/xn/MapData`1.html
  86. +0 −560 htmldocs/xn/MapGenerator.html
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  91. +0 −348 htmldocs/xn/Matrix3X3.html
  92. +0 −462 htmldocs/xn/MirrorCapability.html
  93. +0 −670 htmldocs/xn/MockAudioGenerator.html
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  97. +0 −626 htmldocs/xn/NodeInfo.html
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  100. +0 −562 htmldocs/xn/NodeWrapper.html
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  103. +0 −280 htmldocs/xn/PixelFormat.html
  104. +0 −409 htmldocs/xn/Plane3D.html
  105. +0 −1,217 htmldocs/xn/Player.html
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  110. +0 −595 htmldocs/xn/PoseDetectionCapability.html
  111. +0 −1,181 htmldocs/xn/ProductionNode.html
  112. +0 −428 htmldocs/xn/ProductionNodeDescription.html
  113. +0 −907 htmldocs/xn/Query.html
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  115. +0 −256 htmldocs/xn/RecordMedium.html
  116. +0 −622 htmldocs/xn/Recorder.html
  117. +0 −336 htmldocs/xn/Resolution.html
  118. +0 −579 htmldocs/xn/SceneAnalyzer.html
  119. +0 −541 htmldocs/xn/SceneMetaData.html
  120. +0 −262 htmldocs/xn/SkeletonCapability+CalibrationEndHandler.html
  121. +0 −256 htmldocs/xn/SkeletonCapability+CalibrationStartHandler.html
  122. +0 −1,648 htmldocs/xn/SkeletonCapability.html
  123. +0 −440 htmldocs/xn/SkeletonJoint.html
  124. +0 −389 htmldocs/xn/SkeletonJointOrientation.html
  125. +0 −340 htmldocs/xn/SkeletonJointPosition.html
  126. +0 −389 htmldocs/xn/SkeletonJointTransformation.html
  127. +0 −288 htmldocs/xn/SkeletonProfile.html
  128. +0 −250 htmldocs/xn/StateChangedHandler.html
  129. +0 −340 htmldocs/xn/UInt32XYPair.html
  130. +0 −256 htmldocs/xn/UserGenerator+LostUserHandler.html
  131. +0 −256 htmldocs/xn/UserGenerator+NewUserHandler.html
  132. +0 −868 htmldocs/xn/UserGenerator.html
  133. +0 −523 htmldocs/xn/UserPositionCapability.html
  134. +0 −418 htmldocs/xn/Version.html
  135. +0 −379 htmldocs/xn/WaveOutputMode.html
  136. +0 −465 htmldocs/xn/WrapperUtils.html
  137. +0 −368 htmldocs/xn/XnStatusException.html
  138. +0 −418 htmldocs/xn/YUV422DoublePixel.html
  139. +0 −942 htmldocs/xn/index.html
  140. +0 −280 htmldocs/xnv/Axis.html
  141. +0 −495 htmldocs/xnv/Broadcaster.html
  142. +0 −340 htmldocs/xnv/Circle.html
  143. +0 −304 htmldocs/xnv/Direction.html
  144. +0 −488 htmldocs/xnv/FlowRouter.html
  145. +0 −457 htmldocs/xnv/HandPointContext.html
  146. +0 −354 htmldocs/xnv/IMessageGenerator.html
  147. +0 −523 htmldocs/xnv/MessageGenerator.html
  148. +0 −236 htmldocs/xnv/MessageListener+ActivateHandler.html
  149. +0 −236 htmldocs/xnv/MessageListener+DeactivateHandler.html
  150. +0 −250 htmldocs/xnv/MessageListener+UpdateHandler.html
  151. +0 −599 htmldocs/xnv/MessageListener.html
  152. +0 −280 htmldocs/xnv/NoCircleReason.html
  153. +0 −250 htmldocs/xnv/PointArea+PointRevivedHandler.html
  154. +0 −250 htmldocs/xnv/PointArea+PointSilencedHandler.html
  155. +0 −250 htmldocs/xnv/PointArea+SilentPointRemovedHandler.html
  156. +0 −1,169 htmldocs/xnv/PointArea.html
  157. +0 −236 htmldocs/xnv/PointControl+NoPointsHandler.html
  158. +0 −250 htmldocs/xnv/PointControl+PointCreateHandler.html
  159. +0 −250 htmldocs/xnv/PointControl+PointDestroyHandler.html
  160. +0 −250 htmldocs/xnv/PointControl+PointUpdateHandler.html
  161. +0 −256 htmldocs/xnv/PointControl+PrimaryPointCreateHandler.html
  162. +0 −250 htmldocs/xnv/PointControl+PrimaryPointDestroyHandler.html
  163. +0 −256 htmldocs/xnv/PointControl+PrimaryPointReplaceHandler.html
  164. +0 −250 htmldocs/xnv/PointControl+PrimaryPointUpdateHandler.html
  165. +0 −807 htmldocs/xnv/PointControl.html
  166. +0 −755 htmldocs/xnv/PointDenoiser.html
  167. +0 −256 htmldocs/xnv/PushDetector+PushHandler.html
  168. +0 −250 htmldocs/xnv/PushDetector+StableHandler.html
  169. +0 −989 htmldocs/xnv/PushDetector.html
  170. +0 −250 htmldocs/xnv/SelectableSlider1D+ItemHoverHandler.html
  171. +0 −256 htmldocs/xnv/SelectableSlider1D+ItemSelectHandler.html
  172. +0 −250 htmldocs/xnv/SelectableSlider1D+OffAxisMovementHandler.html
  173. +0 −250 htmldocs/xnv/SelectableSlider1D+ScrollHandler.html
  174. +0 −250 htmldocs/xnv/SelectableSlider1D+ValueChangeHandler.html
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  176. +0 −256 htmldocs/xnv/SelectableSlider2D+ItemHoverHandler.html
  177. +0 −262 htmldocs/xnv/SelectableSlider2D+ItemSelectHandler.html
  178. +0 −250 htmldocs/xnv/SelectableSlider2D+OffAxisMovementHandler.html
  179. +0 −256 htmldocs/xnv/SelectableSlider2D+ScrollHandler.html
  180. +0 −256 htmldocs/xnv/SelectableSlider2D+ValueChangeHandler.html
  181. +0 −1,135 htmldocs/xnv/SelectableSlider2D.html
  182. +0 −236 htmldocs/xnv/SessionManager+SessionEndHandler.html
  183. +0 −262 htmldocs/xnv/SessionManager+SessionFocusProgressHandler.html
  184. +0 −250 htmldocs/xnv/SessionManager+SessionStartHandler.html
  185. +0 −1,208 htmldocs/xnv/SessionManager.html
  186. +0 −250 htmldocs/xnv/SteadyDetector+SteadyHandler.html
  187. +0 −589 htmldocs/xnv/SteadyDetector.html
  188. +0 −262 htmldocs/xnv/SwipeDetector+GeneralSwipeHandler.html
  189. +0 −256 htmldocs/xnv/SwipeDetector+SwipeDownHandler.html
  190. +0 −256 htmldocs/xnv/SwipeDetector+SwipeLeftHandler.html
  191. +0 −256 htmldocs/xnv/SwipeDetector+SwipeRightHandler.html
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  194. +0 −236 htmldocs/xnv/WaveDetector+WaveHandler.html
  195. +0 −629 htmldocs/xnv/WaveDetector.html
  196. +0 −662 htmldocs/xnv/index.html
  197. BIN poi.unitypackage
  198. BIN unityskeleton.zip
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@@ -1,15 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-public class Hand : MonoBehaviour {
-
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
-
- }
-}
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