• Initialization
  • Machine & begin( const state_t* tbl, state_t width )
  • int event( int id )
  • void action( int id )
  • States
  • Machine & state( void )
  • int trigger( int event )
  • Scheduling
  • uint8_t sleep( [int8_t v] )
  • Machine & cycle( [uint32_t time] )
  • Debugging
  • Machine& Machine::setTrace( Stream* stream, swcb_sym_t callback, const char symbols[] )
  • Machine variables