An Orbit Controls Component for A-Frame VR
Clone or download
Latest commit 870d735 Nov 12, 2018


Please use this more performant component instead:

A (almost) direct port of the ThreeJS Orbit Controls for A-Frame. It allows users to rotate the camera around an object. Might be useful as a fallback to VR mode. Automatically switches to look-controls in VR mode.

Have a look at the examples


Property Description Default Value
enabled Boolean – defines if the Orbit Controls are used false
target String – the object the camera is looking at and orbits around ''
distance Number – the distance of the camera to the target 1
enableRotate Boolean – defines if the camera can be rotated true
rotateSpeed Number – rotation speed 1
enableZoom Boolean – defines if the camera can be zoomed in or out true
invertZoom Boolean – defines if zooming is inverted false
zoomSpeed Number – zoom speed 1
enablePan Boolean – defines if the camera can be panned (using the arrow keys) true
keyPanSpeed Number – panning speed 7
enableDamping Boolean – defines if the rotational movement of the camera is damped / eased false
dampingFactor Number – damping factor 0.25
autoRotate Boolean – defines if the camera automatically rotates around the target false
autoRotateSpeed Number – speed of the automatic rotation 2
enableKeys Boolean – defines if the keyboard can be used true
minAzimuthAngle Number – minimum azimuth angle – Defines how far you can orbit horizontally, lower limit -Infinity
maxAzimuthAngle Number – maximum azimuth angle – Defines how far you can orbit horizontally, upper limit Infinity
minPolarAngle Number – minimum polar angle – Defines how far you can orbit vertically, lower limit 0
maxPolarAngle Number – maximum polar angle – Defines how far you can orbit vertically, upper limit Math.PI
minZoom Number – minimum zoom value – Defines how far you can zoom out for Orthographic Cameras 0
maxZoom Number – maximum zoom value – Defines how far you can zoom in for Orthographic Cameras Infinity
minDistance Number – minimum distance – Defines how far you can zoom in for Perspective Cameras 0
maxDistance Number – maximum distance – Defines how far you can zoom out for Perspective Cameras Infinity
rotateTo Vector3 – position to rotate automatically to {x:0,y:0,z:0}
rotateToSpeed Number – rotateTo speed 0.05
logPosition Boolean – prints out camera position to console.log() when rotating true
autoVRLookCam Boolean - automatically switch over to look-controls in VR mode? true



Install and use by directly including the browser files:

  <title>A-Frame using a Camera with Orbit Controls</title>
  <script src=""></script>
  <script src=""></script>


          camera="fov: 80; zoom: 1;"
          position="0 2 5"
              autoRotate: false;
              target: #target;
              enableDamping: true;
              dampingFactor: 0.125;
          <a-entity geometry="primitive:cone; radius-bottom:1; radius-top:0" scale=".33 1 .33" position="0 0 0" rotation="90 0 0" material="color: #0099ff; transparent: true; opacity:0.5"></a-entity>

      <a-entity id="target">
          <a-box id="box" position="-1 0.5 1" rotation="0 45 0" color="#4CC3D9"></a-box>
          <a-sphere id="sphere" position="0 1.25 -1" radius="1.25" color="#EF2D5E"></a-sphere>
          <a-cylinder id="cylinder" position="1 0.75 1" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
          <a-plane position="0 0 0" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>

      <a-sky color="#ECECEC"></a-sky>



Install via npm:

npm install aframe-orbit-controls-component-2

Then register and use.


Alternatively, include as a <script> tag:

<script src=""></script>

When the user enters VR mode, orbit-controls will pause itself and switch to the look-controls attached to the same camera. If no look-controls is specified on the current camera, one will be created with the default settings (this usually works fine). If you do not want this behaviour (probably becuase you want to control the camera juggling behaviour yourself) just specify autoVRLookCam:false.