…before adding the main sprite to a batchNode, renders correctly. The fix differs from the 2.0 version in that there are no API changes, spriteWithBatchNode: is still present.
"cocos2d: removeChildByTag: child not found!"
Fixed a problem with multiple layers and multiple tile sets that could cause TMX maps to not load if rotation is used. Fixed a theoretical problem with tile bounds checking.
… recreated when layoutSubviews is called. This fixes a freezing error.
Conflicts: cocos2d/Platforms/iOS/EAGLView.m cocos2d/Platforms/iOS/ES1Renderer.m