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cocos2d for iPhone
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cocos2d-iphone: --------------- cocos2d-iphone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d  (python) design: it uses the same API and design, but instead of using python it uses objective-c. A cocos2d-iphone application consists of several scenes, and a workflow connecting the different scenes. It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the OpenGL ES APIs), handling events and in general contain all of the game/application logic. cocos2d-iphone simplifies the game development in these areas: * Defining a workflow for your game * Creating transitions between scenes * Managing sprites * Basic menus * Integrated Chipmunk 2d physics engine * Particle system * Text Rendering support * Touch/Accelerometer support * Integrated Pause/Resume * Language: objective-c This library doesn't not work with the toolchain, but I should be easy to port it to it. Build Requeriments ------------------ Mac OS X 10.5.3, Xcode 3.1, iPhone OS 2.0, Beta 8 release or later Runtime Requirements -------------------- Mac OS X 10.5.3, iPhone OS 2.0, Beta 8 release or later  http://code.google.com/p/cocos2d-iphone : http://www.cocos2d.org