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cocos2d for iPhone
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cocos2d for iPhone ------------------ cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d  (python) design: it uses the same API and design, but instead of using python it uses objective-c. Main features * Scene management (workflow) * Transitions between scenes * Sprites * Actions * Basic menus and buttons * Integrated Chipmunk 2d physics engine * Particle system * Text rendering support * Texture Atlas support * Tile Map support * Parallax scrolling support * Touch/Accelerometer support * Portrait and Landscape mode * Integrated Pause/Resume * Supports PowerVR Texture Compression (PVRTC) format * Language: objective-c * Open Source: Compatible with open and closed source projects * OpenGL ES 1.1 based This library does not work with the toolchain, but it should be easy to port it to it. Build Requeriments ------------------ Mac OS X 10.5.3, Xcode 3.1, iPhone OS 2.0, Beta 8 release or later Runtime Requirements -------------------- Mac OS X 10.5.3, iPhone OS 2.0, Beta 8 release or later  http://code.google.com/p/cocos2d-iphone  http://www.cocos2d.org