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cocos2d for iPhone
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cocos2d for iPhone ------------------ cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d  (python) design: it uses the same API and design, but instead of using python it uses objective-c. Main features * Scene management (workflow) * Transitions between scenes * Sprites and Sprite Sheets * Effects: Lens, Ripple, Waves, Liquid, etc. * Actions (behaviours): * Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc. * Composable actions: Sequence, Spawn, Repeat, Reverse * Ease Actions: Exp, Sin, Cubic, etc. * Misc actions: CallFunc, OrbitCamera * Basic menus and buttons * Integrated Chipmunk 2d physics engine * Particle system * Fast text rendering: Fixed and Variable width fonts * Texture Atlas support * Tile Map support * Parallax scrolling * High Score server * Touch/Accelerometer * Portrait and Landscape mode * Integrated Pause/Resume * Fast textures: PVRTC 2-bit & 4-bit textures, RGBA 16-bit (and 32-bit) textures * Language: objective-c * Open Source: Compatible with open and closed source projects * OpenGL ES 1.1 based Experimental features: * Motion Streak / Ribbon support * Sound Engine support * Integrated Box2d physics engine This library does not work with the toolchain, but it should be easy to port it to it. Build Requeriments ------------------ Mac OS X 10.5.3, Xcode 3.1, iPhone OS 2.0, Beta 8 release or later Runtime Requirements -------------------- Mac OS X 10.5.3, iPhone OS 2.0, Beta 8 release or later  http://www.cocos2d-iphone.org  http://www.cocos2d.org