A collection (currently one) of game prototypes built with "html 5" technologies. Read more in this blog post.
This prototype consists of a character with some crude CSS animation, as well as looking at the cursor. Using CSS transitions on the eyes they move smooth like you might expect. When the character is idle he'll look at the cat (just because).
The birds have some lame randomization to simulate flying to/from the foreground, and across the scene. Same with the cat, he just walks around at random.
The hills display slight parallax displacement, however I made it very tame for now as I forgot that my images are transparent so the hills overlay and look all messed up.
You can also include tool.js allowing you to position assets.
- proper engine structure
- ditch jQuery, no need for it
- preload scene assets
- more character interaction
- less spaghetti