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Sockets for the rest of us

tag: 0.2.0

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Octocat-spinner-32 lib
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Octocat-spinner-32 README.md
Octocat-spinner-32 build.js
Octocat-spinner-32 socket.io.js
README.md

socket.io Client: Sockets for the rest of us

The socket.io client is basically a simple HTTP Socket interface implementation. It allows you to establish a realtime connection with a server (see socket.io server here), hiding the complexity of the different transports (WebSocket, Flash, forever iframe, XHR long polling, XHR multipart encoded, etc).

Features

  • Supports

    • WebSocket
    • Adobe Flash Socket
    • ActiveX HTMLFile (IE)
    • Server-Sent Events (Opera)
    • XHR with multipart encoding
    • XHR with long-polling
  • ActionScript Socket is known not to work behind proxies, as it doesn't have access to the user agent proxy settings to implement the CONNECT HTTP method. If it fails, socket.io will try something else.

  • On a successful connection, it remembers the transport for next time (stores it in a cookie).

  • Small. Closure Compiled with all deps: 5.82kb (gzipped).

  • Easy to use! See socket.io-node for the server to connect to.

How to use

In your head

<script src="/path/to/socket.io.js">
<script>
    io.setPath('/path/to/socket.io/');
</script>

In your code

socket = new io.Socket('localhost');
socket.connect();
socket.send('some data');
socket.addEvent('message', function(data){
    alert('got some data' + data);
});

For an example, check out the chat source.

Documentation

io.Socket

new io.Socket(host, [options]);

Options:

  • port

    Current port or 80
    

    The port socket.io server is attached to (defaults to the document.location port)

  • resource

    socket.io
    

    The resource is what allows the socket.io server to identify incoming connections by socket.io clients. In other words, any HTTP server can implement socket.io and still serve other normal, non-realtime HTTP requests.

  • transports

    ['websocket', 'server-events', 'flashsocket', 'htmlfile', 'xhr-multipart', 'xhr-polling']
    

    A list of the transports to attempt to utilize (in order of preference)

  • transportOptions

    {
        someTransport: {
            someOption: true
        },
        ...
    }
    

    An object containing (optional) options to pass to each transport.

Properties:

  • options

    The passed in options combined with the defaults

  • connected

    Whether the socket is connected or not.

  • connecting

    Whether the socket is connecting or not.

  • transport

    The transport instance.

Methods:

  • connect

    Establishes a connection

  • send(message)

    A string of data to send.

  • disconnect

    Closes the connection

  • addEvent(event, λ)

    Adds a listener for the event event

  • removeEvent(event, λ)

    Removes the listener λ for the event event

Events:

  • connect

    Fired when the connection is established and the handshake successful

  • message(message)

    Fired when a message arrives from the server

  • close

    Fired when the connection is closed. Be careful with using this event, as some transports will fire it even under temporary, expected disconnections (such as XHR-Polling).

  • disconnect

    Fired when the connection is considered disconnected.

Credits

Guillermo Rauch [guillermo@rosepad.com]

License

(The MIT License)

Copyright (c) 2009 RosePad dev@rosepad.com

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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