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#include <node.h>
void
ConstantsInitialize(v8::Handle<v8::Object> target)
{
/*
#include <Magick++.h>
using namespace Magick;
NODE_DEFINE_CONSTANT(target, UniformNoise);
NODE_DEFINE_CONSTANT(target, GaussianNoise);
NODE_DEFINE_CONSTANT(target, MultiplicativeGaussianNoise);
NODE_DEFINE_CONSTANT(target, ImpulseNoise);
NODE_DEFINE_CONSTANT(target, LaplacianNoise);
NODE_DEFINE_CONSTANT(target, PoissonNoise);
NODE_DEFINE_CONSTANT(target, UndefinedChannel);
NODE_DEFINE_CONSTANT(target, RedChannel);
NODE_DEFINE_CONSTANT(target, CyanChannel);
NODE_DEFINE_CONSTANT(target, GreenChannel);
NODE_DEFINE_CONSTANT(target, MagentaChannel);
NODE_DEFINE_CONSTANT(target, BlueChannel);
NODE_DEFINE_CONSTANT(target, YellowChannel);
NODE_DEFINE_CONSTANT(target, OpacityChannel);
NODE_DEFINE_CONSTANT(target, BlackChannel);
NODE_DEFINE_CONSTANT(target, MatteChannel);
*/
}