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An Xcode template for cocos2d-iphone, statically linked to $COCOS2D_SRC

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Octocat-spinner-32 Classes
Octocat-spinner-32 Support I'll static link your face. June 20, 2009
Octocat-spinner-32 ___PROJECTNAME___.xcodeproj
Octocat-spinner-32 cocos2d-svn
Octocat-spinner-32 .gitattributes
Octocat-spinner-32 .gitignore
Octocat-spinner-32 Info.plist
Octocat-spinner-32 README.markdown
Octocat-spinner-32 ___PROJECTNAMEASIDENTIFIER____Prefix.pch
Octocat-spinner-32 background2.jpg
Octocat-spinner-32 fps_images.png
Octocat-spinner-32 main.m
README.markdown

cocos2d-iphone (0.8.0-beta) Xcode Template

Determine your Xcode root directory. For example, I have Xcode for iPhone OS 2.0 in /Developer and Xcode for iPhone OS 3.0 in /Developer3.0

To set up this project template, add it to: /Developer3.0/Library/Xcode/Project Templates/Other by creating a sub-directory there, and then, from within the sub-directory, get the code with:

git clone git://github.com/tjweir/cocos2d-application.git

If you haven't already, get the latest cocos2d tarball from http://www.cocos2d-iphone.org/download and untar it.

Under the global Xcode preferences, add (or update if it already exists) a Source Tree called COCOS2D_SRC. Make it point to the top-most cocos2d directory, like /Developer/Library/cocos2d-iphone-0.8-beta/

You should now be able to create a new cocos2d project from this template (it should be somewhere at the bottom of the list when you go to File -> New Project).

Static linking is awesome.

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