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Branch: master
Commits on Apr 29, 2014
  1. updating readme

    authored
  2. Updating nametags more frequently

    authored
    Fixes #45
  3. version bump

    authored
  4. Simpler map format. BREAKS EXISTING GAMES

    authored
    Fixes #39.
    
    Map arrays are 2d instead of 3d. Tiles are simple
    integers instead of arrays with unused indexes.
  5. unused require

    authored
  6. Sending player movement as soon as it happens

    authored
    Fixes #47
    
    Also fixes a bug where corruption damage
    would be determined from last location,
    not the new location.
  7. Fixing invalid character image

    authored
    Wow, that was dumb. Generating an invalid character
    tileset offset half of the time. No wonder it was
    broken.
    
    Fixes #51
    
    Also added /reset which destroys the character.
    It was useful for testing this code.
  8. Upgrading jQuery from 1.7.1 to 2.1.0.

    authored
    No longer compatible (was it ever?) with IE6, IE7, IE8.
  9. Remove water from inventory, place glass

    authored
    Fixes #55
    Fixes #19"
  10. whitespace

    authored
  11. players module

    authored
  12. renaming modules to lib

    authored
  13. breaking out npc data

    authored
Commits on Apr 27, 2014
  1. starting terrain module

    authored
  2. fixing broken fonts

    authored
  3. moving data.json

    authored
Commits on Apr 26, 2014
  1. move corruption to module

    authored
  2. unneccesary indentation

    authored
  3. extraneous logger()

    authored
  4. cleaning up logging

    authored
  5. Updating latest dependencies.

    authored
    Includes MongoDB, Express, Socket.IO, and all the other little ones.
    Fixes #52.
    Basically, the package.json was too loose, allowing newer
    versions of packages which broke backwards compatability.
    So, it's a bit more strict now, and the code has been
    updated to take advantage of all the current
    versions of the packages anyway.
Commits on Mar 26, 2013
  1. fixing readme and version

    authored
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