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--Engine of Evil-- Project built using Microsoft Visual Studio Express 2017 for Windows Desktop, as well as Simple Directmedia layer 2.0.3 and a few of its extensions. The goal is have this engine built as a library to be linked against for user-generated games. It currently builds as a standalone executable with mini-test game data/behaviors. Master branch tracks the current stable build. Updates branch tracks changes in progress (not necessarily a stable build) Both include my original source code. Art assets are from opengameart.org. To get the program running: 1) Pull or clone this repository and either: 2a) Run one of the executables in the Builds directory OR: 2b) Open the MSVC project 3b) Build and execute Alternatively: -------------- 1) Create a new project with your IDE of choice 2) Follow the instructions for downloading and including SDL2, SDL_ttf, and SDL_image in your project at: https://www.libsdl.org/download-2.0.php https://www.libsdl.org/projects/SDL_ttf/ https://www.libsdl.org/projects/SDL_image/ respectively. Notes: ------ -> MSVC Compiler/linker resource directories are configured relative to the solution directory -> SDL_ttf is used as a font handling extension to SDL2 -> SDL_Image is used to load image file types beyond bitmaps -> SDL_Mixer is used to read soude files