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hud_renderer.cpp
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hud_renderer.cpp
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#include "hud.h"
#include "cl_util.h"
#include "hud_renderer.h"
#include "engine_patches.h"
#include <com_model.h>
#include <triangleapi.h>
ConVar hud_client_renderer("hud_client_renderer", "1", FCVAR_BHL_ARCHIVE, "Enable client-side HUD rendering (instead of engine renderer)");
static CHudRenderer s_Instance;
CHudRenderer &CHudRenderer::Get()
{
return s_Instance;
}
bool CHudRenderer::IsAvailable()
{
return CEnginePatches::Get().GetRenderer() == CEnginePatches::Renderer::OpenGL;
}
void CHudRenderer::HookFuncs()
{
if (!IsAvailable() || !hud_client_renderer.GetBool())
return;
gEngfuncs.pfnSPR_Set = &SpriteSet;
gEngfuncs.pfnSPR_Draw = &SpriteDraw;
gEngfuncs.pfnSPR_DrawHoles = nullptr;
gEngfuncs.pfnSPR_DrawAdditive = &SpriteDrawAdditive;
gEngfuncs.pfnSPR_EnableScissor = nullptr;
gEngfuncs.pfnSPR_DisableScissor = nullptr;
gEngfuncs.pfnSPR_DrawGeneric = nullptr;
}
void CHudRenderer::SpriteSet(HSPRITE hPic, int r, int g, int b)
{
s_Instance.m_hPic = hPic;
s_Instance.m_SpriteColor[0] = r;
s_Instance.m_SpriteColor[1] = g;
s_Instance.m_SpriteColor[2] = b;
s_Instance.m_SpriteColor[3] = 255;
}
void CHudRenderer::SpriteDraw(int frame, int x, int y, const wrect_t *prc)
{
s_Instance.DrawSprite(frame, x, y, -1, -1, prc, SpriteDrawMode::Normal);
}
void CHudRenderer::SpriteDrawAdditive(int frame, int x, int y, const wrect_t *prc)
{
s_Instance.DrawSprite(frame, x, y, -1, -1, prc, SpriteDrawMode::Additive);
}
void CHudRenderer::DrawSprite(int frame, float x, float y, float width, float height, const wrect_t *prc, SpriteDrawMode mode)
{
if (m_hPic <= 0)
{
gEngfuncs.Con_DPrintf("CHudRenderer::DrawSprite: Invalid sprite %d\n", m_hPic);
return;
}
// This function is based on Xash3D code
if (width == -1 && height == -1)
{
// assume we get sizes from image
width = gEngfuncs.pfnSPR_Width(m_hPic, frame);
height = gEngfuncs.pfnSPR_Height(m_hPic, frame);
}
float s[2], t[2];
if (prc)
{
wrect_t rc = *prc;
// Sigh! some stupid modmakers set wrong rectangles in hud.txt
if (rc.left <= 0 || rc.left >= width)
rc.left = 0;
if (rc.top <= 0 || rc.top >= height)
rc.top = 0;
if (rc.right <= 0 || rc.right > width)
rc.right = width;
if (rc.bottom <= 0 || rc.bottom > height)
rc.bottom = height;
// calc user-defined rectangle
s[0] = (float)rc.left / width;
t[0] = (float)rc.top / height;
s[1] = (float)rc.right / width;
t[1] = (float)rc.bottom / height;
width = rc.right - rc.left;
height = rc.bottom - rc.top;
}
else
{
s[0] = t[0] = 0.0f;
s[1] = t[1] = 1.0f;
}
const model_t *spriteModel = gEngfuncs.GetSpritePointer(m_hPic);
if (!spriteModel)
{
gEngfuncs.Con_DPrintf("CHudRenderer::DrawSprite: Null model for sprite %d\n", m_hPic);
return;
}
gEngfuncs.pTriAPI->Color4ub(m_SpriteColor[0], m_SpriteColor[1], m_SpriteColor[2], m_SpriteColor[3]);
gEngfuncs.pTriAPI->SpriteTexture(spriteModel, frame);
if (mode == SpriteDrawMode::Normal)
gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
else if (mode == SpriteDrawMode::Additive)
gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd);
// TriangleAPI functions call OpenGL directly
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
gEngfuncs.pTriAPI->TexCoord2f(s[0], t[0]);
gEngfuncs.pTriAPI->Vertex3f(x, y, 0);
gEngfuncs.pTriAPI->TexCoord2f(s[1], t[0]);
gEngfuncs.pTriAPI->Vertex3f(x + width, y, 0);
gEngfuncs.pTriAPI->TexCoord2f(s[1], t[1]);
gEngfuncs.pTriAPI->Vertex3f(x + width, y + height, 0);
gEngfuncs.pTriAPI->TexCoord2f(s[0], t[1]);
gEngfuncs.pTriAPI->Vertex3f(x, y + height, 0);
gEngfuncs.pTriAPI->End();
gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
}