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removing old autogen stuff

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commit 7c7bc898cc224a84190e6e52e7872ed9811bda72 1 parent d8c6c65
@tmpvar authored
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197 util/generate.js
@@ -1,197 +0,0 @@
-var fs = require('fs');
-var idl = fs.readFileSync(__dirname + '/webgl.idl').toString();
-
-var t_h = fs.readFileSync(__dirname + '/templates/file.h').toString();
-var t_cc = fs.readFileSync(__dirname + '/templates/file.cc').toString();
-
-var currentProperties = [];
-var current = '';
-var h = '';
-var cc = '';
-var queue = '';
-var files = {};
-var includes = [];
-
-
-var skip = [
- 'void', 'void*', 'bool', 'int', 'float', 'long',
- 'double', 'long', 'GLfloat', 'GLenum', 'GLboolean', 'GLint',
- 'GLsizeiptr', 'GLclampf', 'GLsizei', 'GLuint', 'GLbitfield',
- 'GLintptr', 'GLclampf', 'GLboolean'
-];
-
-idl = idl.replace(/readonly attribute/g, 'readonly');
-idl = idl.replace(/attribute boolean/g, 'bool');
-idl = idl.replace(/ boolean/g, ' bool');
-idl = idl.replace(/\[[ ]*\]/g, '\*\*');
-
-idl = idl.replace(/sequence<(.*)>/g, '$1\*\*');
-
-function addInclude(file, addLine) {
- file = file.replace(/\*/g, '');
- var include = '#include "' + file + '.h"';
-
- if (file && includes.indexOf(include) < 0 && skip.indexOf(file) === -1) {
- includes.push(include);
- if (addLine !== false && !files[file]) {
- lines.push('interface ' + file + ' {');
- lines.push(' ');
- lines.push('};');
- files[file] = true;
- }
- }
-}
-
-function addPointer(type, value) {
- value = value || '';
- // Add a pointer if needed
- if (type.indexOf('*') < 0 && skip.indexOf(type) < 0) {
- return '*' + value;
- }
- return value;
-}
-
-var lines = idl.split('\n');
-var line;
-var i = 0;
-while(1) {
- i++;
- if (i >= lines.length) {
- break;
- }
-
- var line = lines[i];
- line = line.replace(/any/, 'void* ');
- line = line.replace(/object/, 'void* ');
-
- // Handle interfaces
- if (line.indexOf('interface') > -1) {
- var match = line.match(/interface +(.*) +\{/);
- var nameParts = match[1].split(' : ');
- var name, parent = '', parentClass = '', parentInclude = '';
-
- if (nameParts.length === 2) {
- parent = nameParts.pop();
- parentClass = ' : ' + parent;
- addInclude(parent);
- }
-
- name = current = nameParts.pop().replace(/^\W*|\W*$/g,'');
- files[name] = true;
-
- h = t_h.replace(/%FILE%/g, name);
- h = h.replace(/%PARENT_CLASS%/, parentClass);
-
- cc = t_cc.replace(/%FILE%/g, name);
- cc += name + '::' + name + '() {\n \n}\n\n';
- cc += name + '::~' + name + '() {\n \n}\n\n';
-
- currentProperties = [
- ];
-
- // Handle the end of an interface
- } else if (line.indexOf('};') > -1) {
- if (current === '') {
- continue;
- }
-
- if (currentProperties.length > 0) {
-
- var h_props = [];
- currentProperties.forEach(function(prop) {
- // only function calls
- if (prop.indexOf('(') > -1) {
-
-
- var propParts = prop.replace(/^ +/, '').split(' ');
- if (propParts.length > 2) {
- //propParts[2] = current + '::' + propParts[2];
- prop = propParts.join(' ').replace(';', ' {');
- // calculate extra includes
- var matches = prop.match(/^(.+) (.*)\((.*)\)/i);
- if (matches && matches.length === 4) {
- addInclude(matches[1]);
-
- var args = [];
-
- matches[3].split(', ').forEach(function(arg) {
-
- arg = arg.replace(/sequence<(.*)>/, '$1\*');
- arg = arg.replace(/^boolean$/, 'bool');
- var argParts = arg.split(' ');
- var type = argParts[0];
-
- argParts[1] = addPointer(type, argParts[1]);
-
- var arg = argParts.join(' ');
-
- args.push(arg);
-
-
-
- addInclude(type);
- });
- h_props.push(' ' + matches[1] + addPointer(matches[1], ' ') + matches[2] + '(' + args.join(', ') + ');');
- cc += matches[1] + addPointer(matches[1], ' ') + current + '::' + matches[2] + '(' + args.join(', ') + ') {\n \n}\n\n';
- } else {
- console.log('miss', prop, matches);
- }
- }
-
- if (propParts.length === 2) {
- addInclude(propParts[0]);
- cc += propParts[0] + addPointer(propParts[0], ' ') + current + '::' + propParts[1].replace(';', ' {\n \n}\n\n') + '\n';
- h_props.push(' ' + propParts[0] + addPointer(propParts[0], ' ') + propParts[1]);
- }
-
- } else {
-
- // split off = and add instance to .cc
- var matches = prop.match(/(.*) (.*) = (.*)$/i);
- if (matches) {
- matches[1] = matches[1].replace('const', 'static const');
- h_props.push(matches[1] + ' ' + matches[2] + ' = ' + matches[3] + ';');
- } else {
-
-
- attributeMatch = prop.match(/readonly (.*) (.*);/);
-
- if (attributeMatch) {
- addInclude(attributeMatch[1]);
- var titleCase = attributeMatch[2].substring(0,1).toUpperCase() + attributeMatch[2].substring(1);
- prop = attributeMatch[1] + ' get' + titleCase + '();'
- cc += attributeMatch[1] + ' ' + current + '::get' + titleCase + '() {\n \n}\n\n';
- }
-
- h_props.push(' ' + prop.replace(/^\W*/, ''));
- }
- }
- });
-
- h = h.replace(/%PUBLIC%/, '\n public:\n' + h_props.join('\n') + '\n');
- }
-
- h = h.replace(/%PARENT_INCLUDE%/, includes.join('\n') + '\n');
- h = h.replace(/%PUBLIC%/, '\n public:\n');
- includes = [];
-
- fs.writeFileSync(__dirname + '/../src/' + current + '.h', h);
- fs.writeFileSync(__dirname + '/../src/' + current + '.cc', cc);
-
- current = '';
- currentProperties = [];
- h = '';
- cc = '';
- } else if (line.indexOf(';') > -1) {
-
- queue += line;
- queue = queue.split('\n').join('');
-
- currentProperties.push(' ' + queue.replace(/ +/g,' '));
- queue = '';
- } else if (line.match(/(, )|,$/)) {
- queue += line;
- } else if (queue !== '') {
- queue += line.replace(/ +/g,' ');
- }
-};
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11 util/templates/file.cc
@@ -1,11 +0,0 @@
-/**
- WebGL Standalone
-
- %FILE%.h
-
- Released under the MIT license (see: ../LICENSE)
- Copyright Elijah Insua <tmpvar@gmail.com> 2011
-**/
-
-#include "%FILE%.h"
-
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21 util/templates/file.h
@@ -1,21 +0,0 @@
-/**
- WebGL Standalone
-
- %FILE%.h
-
- Released under the MIT license (see: ../LICENSE)
- Copyright Elijah Insua <tmpvar@gmail.com> 2011
-**/
-#ifndef _INCLUDED_%FILE%_
-#define _INCLUDED_%FILE%_
-
-#include "arch/wrapper.h"
-
-%PARENT_INCLUDE%
-
-class %FILE%%PARENT_CLASS% {%PUBLIC%
- %FILE%();
- ~%FILE%();
-};
-
-#endif
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739 util/webgl.idl
@@ -1,739 +0,0 @@
-/*
- * webgl.idl
- *
- * WebGL IDL definitions scraped from the Khronos specification.
- *
- * Original Khronos Working Draft:
- *
- * https://www.khronos.org/registry/webgl/specs/latest/
- */
-
-// This module depends on the typedarrays module defined at:
-// https://www.khronos.org/registry/typedarray/specs/latest/typedarrays.idl
-
-module webgl {
-
-typedef events::Event Event;
-typedef html::HTMLCanvasElement HTMLCanvasElement;
-typedef html::HTMLImageElement HTMLImageElement;
-typedef html::HTMLVideoElement HTMLVideoElement;
-typedef html::ImageData ImageData;
-typedef typedarrays::ArrayBuffer ArrayBuffer;
-typedef typedarrays::ArrayBufferView ArrayBufferView;
-typedef typedarrays::FloatArray FloatArray;
-typedef typedarrays::Int32Array Int32Array;
-
-typedef unsigned long GLenum;
-typedef boolean GLboolean;
-typedef unsigned long GLbitfield;
-typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */
-typedef short GLshort;
-typedef long GLint;
-typedef long GLsizei;
-typedef long long GLintptr;
-typedef long long GLsizeiptr;
-typedef unsigned byte GLubyte; /* 'unsigned byte' should be an unsigned 8 bit type. */
-typedef unsigned short GLushort;
-typedef unsigned long GLuint;
-typedef float GLfloat;
-typedef float GLclampf;
-
-interface WebGLContextAttributes {
- attribute boolean alpha;
- attribute boolean depth;
- attribute boolean stencil;
- attribute boolean antialias;
- attribute boolean premultipliedAlpha;
-};
-
-interface WebGLObject {
-};
-
-interface WebGLBuffer : WebGLObject {
-};
-
-interface WebGLFramebuffer : WebGLObject {
-};
-
-interface WebGLProgram : WebGLObject {
-};
-
-interface WebGLRenderbuffer : WebGLObject {
-};
-
-interface WebGLShader : WebGLObject {
-};
-
-interface WebGLTexture : WebGLObject {
-};
-
-interface WebGLUniformLocation {
-};
-
-interface WebGLActiveInfo {
- readonly attribute GLint size;
- readonly attribute GLenum type;
- readonly attribute DOMString name;
-};
-
-interface WebGLRenderingContext {
-
- /* ClearBufferMask */
- const GLenum DEPTH_BUFFER_BIT = 0x00000100;
- const GLenum STENCIL_BUFFER_BIT = 0x00000400;
- const GLenum COLOR_BUFFER_BIT = 0x00004000;
-
- /* BeginMode */
- const GLenum POINTS = 0x0000;
- const GLenum LINES = 0x0001;
- const GLenum LINE_LOOP = 0x0002;
- const GLenum LINE_STRIP = 0x0003;
- const GLenum TRIANGLES = 0x0004;
- const GLenum TRIANGLE_STRIP = 0x0005;
- const GLenum TRIANGLE_FAN = 0x0006;
-
- /* AlphaFunction (not supported in ES20) */
- /* NEVER */
- /* LESS */
- /* EQUAL */
- /* LEQUAL */
- /* GREATER */
- /* NOTEQUAL */
- /* GEQUAL */
- /* ALWAYS */
-
- /* BlendingFactorDest */
- const GLenum ZERO = 0;
- const GLenum ONE = 1;
- const GLenum SRC_COLOR = 0x0300;
- const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
- const GLenum SRC_ALPHA = 0x0302;
- const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
- const GLenum DST_ALPHA = 0x0304;
- const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
-
- /* BlendingFactorSrc */
- /* ZERO */
- /* ONE */
- const GLenum DST_COLOR = 0x0306;
- const GLenum ONE_MINUS_DST_COLOR = 0x0307;
- const GLenum SRC_ALPHA_SATURATE = 0x0308;
- /* SRC_ALPHA */
- /* ONE_MINUS_SRC_ALPHA */
- /* DST_ALPHA */
- /* ONE_MINUS_DST_ALPHA */
-
- /* BlendEquationSeparate */
- const GLenum FUNC_ADD = 0x8006;
- const GLenum BLEND_EQUATION = 0x8009;
- const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
- const GLenum BLEND_EQUATION_ALPHA = 0x883D;
-
- /* BlendSubtract */
- const GLenum FUNC_SUBTRACT = 0x800A;
- const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
-
- /* Separate Blend Functions */
- const GLenum BLEND_DST_RGB = 0x80C8;
- const GLenum BLEND_SRC_RGB = 0x80C9;
- const GLenum BLEND_DST_ALPHA = 0x80CA;
- const GLenum BLEND_SRC_ALPHA = 0x80CB;
- const GLenum CONSTANT_COLOR = 0x8001;
- const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
- const GLenum CONSTANT_ALPHA = 0x8003;
- const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
- const GLenum BLEND_COLOR = 0x8005;
-
- /* Buffer Objects */
- const GLenum ARRAY_BUFFER = 0x8892;
- const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
- const GLenum ARRAY_BUFFER_BINDING = 0x8894;
- const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
-
- const GLenum STREAM_DRAW = 0x88E0;
- const GLenum STATIC_DRAW = 0x88E4;
- const GLenum DYNAMIC_DRAW = 0x88E8;
-
- const GLenum BUFFER_SIZE = 0x8764;
- const GLenum BUFFER_USAGE = 0x8765;
-
- const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
-
- /* CullFaceMode */
- const GLenum FRONT = 0x0404;
- const GLenum BACK = 0x0405;
- const GLenum FRONT_AND_BACK = 0x0408;
-
- /* DepthFunction */
- /* NEVER */
- /* LESS */
- /* EQUAL */
- /* LEQUAL */
- /* GREATER */
- /* NOTEQUAL */
- /* GEQUAL */
- /* ALWAYS */
-
- /* EnableCap */
- const GLenum TEXTURE_2D = 0x0DE1;
- const GLenum CULL_FACE = 0x0B44;
- const GLenum BLEND = 0x0BE2;
- const GLenum DITHER = 0x0BD0;
- const GLenum STENCIL_TEST = 0x0B90;
- const GLenum DEPTH_TEST = 0x0B71;
- const GLenum SCISSOR_TEST = 0x0C11;
- const GLenum POLYGON_OFFSET_FILL = 0x8037;
- const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
- const GLenum SAMPLE_COVERAGE = 0x80A0;
-
- /* ErrorCode */
- const GLenum NO_ERROR = 0;
- const GLenum INVALID_ENUM = 0x0500;
- const GLenum INVALID_VALUE = 0x0501;
- const GLenum INVALID_OPERATION = 0x0502;
- const GLenum OUT_OF_MEMORY = 0x0505;
-
- /* FrontFaceDirection */
- const GLenum CW = 0x0900;
- const GLenum CCW = 0x0901;
-
- /* GetPName */
- const GLenum LINE_WIDTH = 0x0B21;
- const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
- const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
- const GLenum CULL_FACE_MODE = 0x0B45;
- const GLenum FRONT_FACE = 0x0B46;
- const GLenum DEPTH_RANGE = 0x0B70;
- const GLenum DEPTH_WRITEMASK = 0x0B72;
- const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
- const GLenum DEPTH_FUNC = 0x0B74;
- const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
- const GLenum STENCIL_FUNC = 0x0B92;
- const GLenum STENCIL_FAIL = 0x0B94;
- const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
- const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
- const GLenum STENCIL_REF = 0x0B97;
- const GLenum STENCIL_VALUE_MASK = 0x0B93;
- const GLenum STENCIL_WRITEMASK = 0x0B98;
- const GLenum STENCIL_BACK_FUNC = 0x8800;
- const GLenum STENCIL_BACK_FAIL = 0x8801;
- const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
- const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
- const GLenum STENCIL_BACK_REF = 0x8CA3;
- const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
- const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
- const GLenum VIEWPORT = 0x0BA2;
- const GLenum SCISSOR_BOX = 0x0C10;
- /* SCISSOR_TEST */
- const GLenum COLOR_CLEAR_VALUE = 0x0C22;
- const GLenum COLOR_WRITEMASK = 0x0C23;
- const GLenum UNPACK_ALIGNMENT = 0x0CF5;
- const GLenum PACK_ALIGNMENT = 0x0D05;
- const GLenum MAX_TEXTURE_SIZE = 0x0D33;
- const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
- const GLenum SUBPIXEL_BITS = 0x0D50;
- const GLenum RED_BITS = 0x0D52;
- const GLenum GREEN_BITS = 0x0D53;
- const GLenum BLUE_BITS = 0x0D54;
- const GLenum ALPHA_BITS = 0x0D55;
- const GLenum DEPTH_BITS = 0x0D56;
- const GLenum STENCIL_BITS = 0x0D57;
- const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
- /* POLYGON_OFFSET_FILL */
- const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
- const GLenum TEXTURE_BINDING_2D = 0x8069;
- const GLenum SAMPLE_BUFFERS = 0x80A8;
- const GLenum SAMPLES = 0x80A9;
- const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
- const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
-
- /* GetTextureParameter */
- /* TEXTURE_MAG_FILTER */
- /* TEXTURE_MIN_FILTER */
- /* TEXTURE_WRAP_S */
- /* TEXTURE_WRAP_T */
-
- const GLenum NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
- const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
-
- /* HintMode */
- const GLenum DONT_CARE = 0x1100;
- const GLenum FASTEST = 0x1101;
- const GLenum NICEST = 0x1102;
-
- /* HintTarget */
- const GLenum GENERATE_MIPMAP_HINT = 0x8192;
-
- /* DataType */
- const GLenum BYTE = 0x1400;
- const GLenum UNSIGNED_BYTE = 0x1401;
- const GLenum SHORT = 0x1402;
- const GLenum UNSIGNED_SHORT = 0x1403;
- const GLenum INT = 0x1404;
- const GLenum UNSIGNED_INT = 0x1405;
- const GLenum FLOAT = 0x1406;
-
- /* PixelFormat */
- const GLenum DEPTH_COMPONENT = 0x1902;
- const GLenum ALPHA = 0x1906;
- const GLenum RGB = 0x1907;
- const GLenum RGBA = 0x1908;
- const GLenum LUMINANCE = 0x1909;
- const GLenum LUMINANCE_ALPHA = 0x190A;
-
- /* PixelType */
- /* UNSIGNED_BYTE */
- const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
- const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
- const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
-
- /* Shaders */
- const GLenum FRAGMENT_SHADER = 0x8B30;
- const GLenum VERTEX_SHADER = 0x8B31;
- const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
- const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
- const GLenum MAX_VARYING_VECTORS = 0x8DFC;
- const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
- const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
- const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
- const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
- const GLenum SHADER_TYPE = 0x8B4F;
- const GLenum DELETE_STATUS = 0x8B80;
- const GLenum LINK_STATUS = 0x8B82;
- const GLenum VALIDATE_STATUS = 0x8B83;
- const GLenum ATTACHED_SHADERS = 0x8B85;
- const GLenum ACTIVE_UNIFORMS = 0x8B86;
- const GLenum ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
- const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
- const GLenum ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
- const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
- const GLenum CURRENT_PROGRAM = 0x8B8D;
-
- /* StencilFunction */
- const GLenum NEVER = 0x0200;
- const GLenum LESS = 0x0201;
- const GLenum EQUAL = 0x0202;
- const GLenum LEQUAL = 0x0203;
- const GLenum GREATER = 0x0204;
- const GLenum NOTEQUAL = 0x0205;
- const GLenum GEQUAL = 0x0206;
- const GLenum ALWAYS = 0x0207;
-
- /* StencilOp */
- /* ZERO */
- const GLenum KEEP = 0x1E00;
- const GLenum REPLACE = 0x1E01;
- const GLenum INCR = 0x1E02;
- const GLenum DECR = 0x1E03;
- const GLenum INVERT = 0x150A;
- const GLenum INCR_WRAP = 0x8507;
- const GLenum DECR_WRAP = 0x8508;
-
- /* StringName */
- const GLenum VENDOR = 0x1F00;
- const GLenum RENDERER = 0x1F01;
- const GLenum VERSION = 0x1F02;
-
- /* TextureMagFilter */
- const GLenum NEAREST = 0x2600;
- const GLenum LINEAR = 0x2601;
-
- /* TextureMinFilter */
- /* NEAREST */
- /* LINEAR */
- const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
- const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
- const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
- const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
-
- /* TextureParameterName */
- const GLenum TEXTURE_MAG_FILTER = 0x2800;
- const GLenum TEXTURE_MIN_FILTER = 0x2801;
- const GLenum TEXTURE_WRAP_S = 0x2802;
- const GLenum TEXTURE_WRAP_T = 0x2803;
-
- /* TextureTarget */
- /* TEXTURE_2D */
- const GLenum TEXTURE = 0x1702;
-
- const GLenum TEXTURE_CUBE_MAP = 0x8513;
- const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
- const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
- const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
- const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
- const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
- const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
- const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
- const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
-
- /* TextureUnit */
- const GLenum TEXTURE0 = 0x84C0;
- const GLenum TEXTURE1 = 0x84C1;
- const GLenum TEXTURE2 = 0x84C2;
- const GLenum TEXTURE3 = 0x84C3;
- const GLenum TEXTURE4 = 0x84C4;
- const GLenum TEXTURE5 = 0x84C5;
- const GLenum TEXTURE6 = 0x84C6;
- const GLenum TEXTURE7 = 0x84C7;
- const GLenum TEXTURE8 = 0x84C8;
- const GLenum TEXTURE9 = 0x84C9;
- const GLenum TEXTURE10 = 0x84CA;
- const GLenum TEXTURE11 = 0x84CB;
- const GLenum TEXTURE12 = 0x84CC;
- const GLenum TEXTURE13 = 0x84CD;
- const GLenum TEXTURE14 = 0x84CE;
- const GLenum TEXTURE15 = 0x84CF;
- const GLenum TEXTURE16 = 0x84D0;
- const GLenum TEXTURE17 = 0x84D1;
- const GLenum TEXTURE18 = 0x84D2;
- const GLenum TEXTURE19 = 0x84D3;
- const GLenum TEXTURE20 = 0x84D4;
- const GLenum TEXTURE21 = 0x84D5;
- const GLenum TEXTURE22 = 0x84D6;
- const GLenum TEXTURE23 = 0x84D7;
- const GLenum TEXTURE24 = 0x84D8;
- const GLenum TEXTURE25 = 0x84D9;
- const GLenum TEXTURE26 = 0x84DA;
- const GLenum TEXTURE27 = 0x84DB;
- const GLenum TEXTURE28 = 0x84DC;
- const GLenum TEXTURE29 = 0x84DD;
- const GLenum TEXTURE30 = 0x84DE;
- const GLenum TEXTURE31 = 0x84DF;
- const GLenum ACTIVE_TEXTURE = 0x84E0;
-
- /* TextureWrapMode */
- const GLenum REPEAT = 0x2901;
- const GLenum CLAMP_TO_EDGE = 0x812F;
- const GLenum MIRRORED_REPEAT = 0x8370;
-
- /* Uniform Types */
- const GLenum FLOAT_VEC2 = 0x8B50;
- const GLenum FLOAT_VEC3 = 0x8B51;
- const GLenum FLOAT_VEC4 = 0x8B52;
- const GLenum INT_VEC2 = 0x8B53;
- const GLenum INT_VEC3 = 0x8B54;
- const GLenum INT_VEC4 = 0x8B55;
- const GLenum BOOL = 0x8B56;
- const GLenum BOOL_VEC2 = 0x8B57;
- const GLenum BOOL_VEC3 = 0x8B58;
- const GLenum BOOL_VEC4 = 0x8B59;
- const GLenum FLOAT_MAT2 = 0x8B5A;
- const GLenum FLOAT_MAT3 = 0x8B5B;
- const GLenum FLOAT_MAT4 = 0x8B5C;
- const GLenum SAMPLER_2D = 0x8B5E;
- const GLenum SAMPLER_CUBE = 0x8B60;
-
- /* Vertex Arrays */
- const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
- const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
- const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
- const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
- const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
- const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
- const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
-
- /* Shader Source */
- const GLenum COMPILE_STATUS = 0x8B81;
- const GLenum INFO_LOG_LENGTH = 0x8B84;
- const GLenum SHADER_SOURCE_LENGTH = 0x8B88;
-
- /* Shader Precision-Specified Types */
- const GLenum LOW_FLOAT = 0x8DF0;
- const GLenum MEDIUM_FLOAT = 0x8DF1;
- const GLenum HIGH_FLOAT = 0x8DF2;
- const GLenum LOW_INT = 0x8DF3;
- const GLenum MEDIUM_INT = 0x8DF4;
- const GLenum HIGH_INT = 0x8DF5;
-
- /* Framebuffer Object. */
- const GLenum FRAMEBUFFER = 0x8D40;
- const GLenum RENDERBUFFER = 0x8D41;
-
- const GLenum RGBA4 = 0x8056;
- const GLenum RGB5_A1 = 0x8057;
- const GLenum RGB565 = 0x8D62;
- const GLenum DEPTH_COMPONENT16 = 0x81A5;
- const GLenum STENCIL_INDEX = 0x1901;
- const GLenum STENCIL_INDEX8 = 0x8D48;
- const GLenum DEPTH_STENCIL = 0x84F9;
-
- const GLenum RENDERBUFFER_WIDTH = 0x8D42;
- const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
- const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
- const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
- const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
- const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
- const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
- const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
- const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
-
- const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
- const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
- const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
- const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
-
- const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
- const GLenum DEPTH_ATTACHMENT = 0x8D00;
- const GLenum STENCIL_ATTACHMENT = 0x8D20;
- const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
-
- const GLenum NONE = 0;
-
- const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
- const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
- const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
- const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
- const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
-
- const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
- const GLenum RENDERBUFFER_BINDING = 0x8CA7;
- const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
-
- const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
-
- /* WebGL-specific enums */
- const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
- const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
- const GLenum CONTEXT_LOST_WEBGL = 0x9242;
- const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
- const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
-
- readonly attribute HTMLCanvasElement canvas;
-
- WebGLContextAttributes getContextAttributes();
-
- boolean isContextLost();
-
- DOMString[ ] getSupportedExtensions();
- object getExtension(DOMString name);
-
- void activeTexture(GLenum texture);
- void attachShader(WebGLProgram program, WebGLShader shader);
- void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
- void bindBuffer(GLenum target, WebGLBuffer buffer);
- void bindFramebuffer(GLenum target, WebGLFramebuffer framebuffer);
- void bindRenderbuffer(GLenum target, WebGLRenderbuffer renderbuffer);
- void bindTexture(GLenum target, WebGLTexture texture);
- void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void blendEquation(GLenum mode);
- void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
- void blendFunc(GLenum sfactor, GLenum dfactor);
- void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
- GLenum srcAlpha, GLenum dstAlpha);
-
- void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
- void bufferData(GLenum target, ArrayBufferView data, GLenum usage);
- void bufferData(GLenum target, ArrayBuffer data, GLenum usage);
- void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView data);
- void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer data);
-
- GLenum checkFramebufferStatus(GLenum target);
- void clear(GLbitfield mask);
- void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void clearDepth(GLclampf depth);
- void clearStencil(GLint s);
- void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void compileShader(WebGLShader shader);
-
- void copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border);
- void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height);
-
- WebGLBuffer createBuffer();
- WebGLFramebuffer createFramebuffer();
- WebGLProgram createProgram();
- WebGLRenderbuffer createRenderbuffer();
- WebGLShader createShader(GLenum type);
- WebGLTexture createTexture();
-
- void cullFace(GLenum mode);
-
- void deleteBuffer(WebGLBuffer buffer);
- void deleteFramebuffer(WebGLFramebuffer framebuffer);
- void deleteProgram(WebGLProgram program);
- void deleteRenderbuffer(WebGLRenderbuffer renderbuffer);
- void deleteShader(WebGLShader shader);
- void deleteTexture(WebGLTexture texture);
-
- void depthFunc(GLenum func);
- void depthMask(GLboolean flag);
- void depthRange(GLclampf zNear, GLclampf zFar);
- void detachShader(WebGLProgram program, WebGLShader shader);
- void disable(GLenum cap);
- void disableVertexAttribArray(GLuint index);
- void drawArrays(GLenum mode, GLint first, GLsizei count);
- void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
-
- void enable(GLenum cap);
- void enableVertexAttribArray(GLuint index);
- void finish();
- void flush();
- void framebufferRenderbuffer(GLenum target, GLenum attachment,
- GLenum renderbuffertarget,
- WebGLRenderbuffer renderbuffer);
- void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
- WebGLTexture texture, GLint level);
- void frontFace(GLenum mode);
-
- void generateMipmap(GLenum target);
-
- WebGLActiveInfo getActiveAttrib(WebGLProgram program, GLuint index);
- WebGLActiveInfo getActiveUniform(WebGLProgram program, GLuint index);
- WebGLShader[ ] getAttachedShaders(WebGLProgram program);
-
- GLint getAttribLocation(WebGLProgram program, DOMString name);
-
- any getParameter(GLenum pname);
- any getBufferParameter(GLenum target, GLenum pname);
-
- GLenum getError();
-
- any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
- GLenum pname);
- any getProgramParameter(WebGLProgram program, GLenum pname);
- DOMString getProgramInfoLog(WebGLProgram program);
- any getRenderbufferParameter(GLenum target, GLenum pname);
- any getShaderParameter(WebGLShader shader, GLenum pname);
- DOMString getShaderInfoLog(WebGLShader shader);
-
- DOMString getShaderSource(WebGLShader shader);
-
- any getTexParameter(GLenum target, GLenum pname);
-
- any getUniform(WebGLProgram program, WebGLUniformLocation location);
-
- WebGLUniformLocation getUniformLocation(WebGLProgram program, DOMString name);
-
- any getVertexAttrib(GLuint index, GLenum pname);
-
- GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
-
- void hint(GLenum target, GLenum mode);
- GLboolean isBuffer(WebGLBuffer buffer);
- GLboolean isEnabled(GLenum cap);
- GLboolean isFramebuffer(WebGLFramebuffer framebuffer);
- GLboolean isProgram(WebGLProgram program);
- GLboolean isRenderbuffer(WebGLRenderbuffer renderbuffer);
- GLboolean isShader(WebGLShader shader);
- GLboolean isTexture(WebGLTexture texture);
- void lineWidth(GLfloat width);
- void linkProgram(WebGLProgram program);
- void pixelStorei(GLenum pname, GLint param);
- void polygonOffset(GLfloat factor, GLfloat units);
-
- void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, ArrayBufferView pixels);
-
- void renderbufferStorage(GLenum target, GLenum internalformat,
- GLsizei width, GLsizei height);
- void sampleCoverage(GLclampf value, GLboolean invert);
- void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
-
- void shaderSource(WebGLShader shader, DOMString source);
-
- void stencilFunc(GLenum func, GLint ref, GLuint mask);
- void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
- void stencilMask(GLuint mask);
- void stencilMaskSeparate(GLenum face, GLuint mask);
- void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
- void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-
- void texImage2D(GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border, GLenum format,
- GLenum type, ArrayBufferView pixels);
- void texImage2D(GLenum target, GLint level, GLenum internalformat,
- GLenum format, GLenum type, ImageData pixels);
- void texImage2D(GLenum target, GLint level, GLenum internalformat,
- GLenum format, GLenum type, HTMLImageElement image);
- void texImage2D(GLenum target, GLint level, GLenum internalformat,
- GLenum format, GLenum type, HTMLCanvasElement canvas);
- void texImage2D(GLenum target, GLint level, GLenum internalformat,
- GLenum format, GLenum type, HTMLVideoElement video);
-
- void texParameterf(GLenum target, GLenum pname, GLfloat param);
- void texParameteri(GLenum target, GLenum pname, GLint param);
-
- void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, ArrayBufferView pixels);
- void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLenum format, GLenum type, ImageData pixels);
- void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLenum format, GLenum type, HTMLImageElement image);
- void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLenum format, GLenum type, HTMLCanvasElement canvas);
- void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLenum format, GLenum type, HTMLVideoElement video);
-
- void uniform1f(WebGLUniformLocation location, GLfloat x);
- void uniform1fv(WebGLUniformLocation location, FloatArray v);
- void uniform1fv(WebGLUniformLocation location, sequence<float> v);
- void uniform1i(WebGLUniformLocation location, GLint x);
- void uniform1iv(WebGLUniformLocation location, Int32Array v);
- void uniform1iv(WebGLUniformLocation location, sequence<long> v);
- void uniform2f(WebGLUniformLocation location, GLfloat x, GLfloat y);
- void uniform2fv(WebGLUniformLocation location, FloatArray v);
- void uniform2fv(WebGLUniformLocation location, sequence<float> v);
- void uniform2i(WebGLUniformLocation location, GLint x, GLint y);
- void uniform2iv(WebGLUniformLocation location, Int32Array v);
- void uniform2iv(WebGLUniformLocation location, sequence<long> v);
- void uniform3f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z);
- void uniform3fv(WebGLUniformLocation location, FloatArray v);
- void uniform3fv(WebGLUniformLocation location, sequence<float> v);
- void uniform3i(WebGLUniformLocation location, GLint x, GLint y, GLint z);
- void uniform3iv(WebGLUniformLocation location, Int32Array v);
- void uniform3iv(WebGLUniformLocation location, sequence<long> v);
- void uniform4f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void uniform4fv(WebGLUniformLocation location, FloatArray v);
- void uniform4fv(WebGLUniformLocation location, sequence<float> v);
- void uniform4i(WebGLUniformLocation location, GLint x, GLint y, GLint z, GLint w);
- void uniform4iv(WebGLUniformLocation location, Int32Array v);
- void uniform4iv(WebGLUniformLocation location, sequence<long> v);
-
- void uniformMatrix2fv(WebGLUniformLocation location, GLboolean transpose,
- FloatArray value);
- void uniformMatrix2fv(WebGLUniformLocation location, GLboolean transpose,
- sequence<float> value);
- void uniformMatrix3fv(WebGLUniformLocation location, GLboolean transpose,
- FloatArray value);
- void uniformMatrix3fv(WebGLUniformLocation location, GLboolean transpose,
- sequence<float> value);
- void uniformMatrix4fv(WebGLUniformLocation location, GLboolean transpose,
- FloatArray value);
- void uniformMatrix4fv(WebGLUniformLocation location, GLboolean transpose,
- sequence<float> value);
-
- void useProgram(WebGLProgram program);
- void validateProgram(WebGLProgram program);
-
- void vertexAttrib1f(GLuint indx, GLfloat x);
- void vertexAttrib1fv(GLuint indx, FloatArray values);
- void vertexAttrib1fv(GLuint indx, sequence<float> values);
- void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
- void vertexAttrib2fv(GLuint indx, FloatArray values);
- void vertexAttrib2fv(GLuint indx, sequence<float> values);
- void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
- void vertexAttrib3fv(GLuint indx, FloatArray values);
- void vertexAttrib3fv(GLuint indx, sequence<float> values);
- void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void vertexAttrib4fv(GLuint indx, FloatArray values);
- void vertexAttrib4fv(GLuint indx, sequence<float> values);
- void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride, GLintptr offset);
-
- void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
-};
-
-
-interface WebGLContextEvent : Event {
- readonly attribute DOMString statusMessage;
-
- void initWebGLContextEvent(DOMString typeArg,
- boolean canBubbleArg,
- boolean cancelableArg,
- DOMString statusMessageArg);
-};
-
-};
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