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Commits on Apr 25, 2012
  1. @joewalnes

    Merge pull request #1 from buserror-uk/for-upstream

    joewalnes authored
    Added layer splitting, type decoding, relative/absolute etc
  2. @buserror

    Added layer splitting, type decoding, relative/absolute etc

    buserror authored
    Lots of new things, I apologize for the formatting, somehow my editor
    doesn't seem to grok this tabulation, or lack of.
    
    The decoder now splits the object into 1) layers and 2) segment types.
    Segment types are sorted by extrusion rate (speed) and whether they
    are extruding or not.
    
    materials and geometry are made for each of the layer, and all added to
    the resulting object.
    
    There is also support for G92, G90 and G91.
    
    The decoder also computes the object min/max on the fly, excluding
    non-extruding movements.
    
    With this code, we can implement partial viewing of layers, and change the
    alpha value and/or color relative to movement speed.
    
    Signed-off-by: Michel Pollet <buserror@gmail.com>
Commits on Apr 4, 2012
  1. Don't show movement lines

    Joe Walnes authored
  2. Show movements as blue lines

    Joe Walnes authored
  3. Allow each line to be a different color.

    Joe Walnes authored
  4. Refactoring: introduced GCodeParser object

    Joe Walnes authored
Commits on Apr 3, 2012
  1. Replace feedback widget. Tried GetSatisfaction, but preferred UserVoi…

    Joe Walnes authored
    …ce. Faster, cleaner UI and simpler end-user experience.
  2. Added GetSatisfaction feedback widget

    Joe Walnes authored
Commits on Apr 2, 2012
Commits on Apr 1, 2012
  1. Link to blog post

    Joe Walnes authored
  2. Added license

    Joe Walnes authored
  3. Use correct GoSquared analytics code

    Joe Walnes authored
  4. Improve wording

    Joe Walnes authored
  5. Move readme to correct dir

    Joe Walnes authored
  6. README and screenshot

    Joe Walnes authored
  7. Warn if not using WebGL capable browser.

    Joe Walnes authored
Commits on Mar 31, 2012
  1. Add link to GitHub repo

    Joe Walnes authored
  2. More info in Boxfile

    Joe Walnes authored
  3. Added Boxfile for deployment on PagodaBox.

    Joe Walnes authored
  4. First cut of GCode viewer. Actually works!

    Joe Walnes authored
    Includes:
    - Basic UI structure
    - WebGL rendering (using three.js)
    - Mouse operations to rotate (hold down 'S' and mouse move to zoom)
    - GCode parser
    - Interpretation of 'G1' GCode instruction, which is enough to show a
      pretty good model.
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