{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":785527183,"defaultBranch":"main","name":"SimpleShooterGame","ownerLogin":"tmseldon","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2024-04-12T04:06:33.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/81703600?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1712894794.963711","currentOid":""},"activityList":{"items":[{"before":"4edc7ab1d99ab0921d1096331c7add179a480c90","after":"11fc92c24eda9423c992cb18cb94a1b8dcc5a87f","ref":"refs/heads/main","pushedAt":"2024-08-21T03:30:16.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding final touches for the player","shortMessageHtmlLink":"Adding final touches for the player"}},{"before":"af948f32cfb17887344ec52ab5e329b2e3f2f7b0","after":"4edc7ab1d99ab0921d1096331c7add179a480c90","ref":"refs/heads/main","pushedAt":"2024-07-10T05:43:08.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding state machine for animations","shortMessageHtmlLink":"Adding state machine for animations"}},{"before":"c9954bb3b53ee73d5e39b8cd1afadac184ec74f8","after":"af948f32cfb17887344ec52ab5e329b2e3f2f7b0","ref":"refs/heads/main","pushedAt":"2024-07-07T22:59:49.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding offset animation for player an AI, so they can rotate when shooting in any direction","shortMessageHtmlLink":"Adding offset animation for player an AI, so they can rotate when sho…"}},{"before":"5aedeb0d1a858ec314ba2d1fa834d62f2eade1a2","after":"c9954bb3b53ee73d5e39b8cd1afadac184ec74f8","ref":"refs/heads/main","pushedAt":"2024-06-03T02:32:30.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Implementing alternative solution for Heakth Bars binding, with ViewModels, there is a crash whenever we restart the level (for future analysis)","shortMessageHtmlLink":"Implementing alternative solution for Heakth Bars binding, with ViewM…"}},{"before":"4bb3ae4be3d52bef98573ccb5eaa80a05e4cf485","after":"5aedeb0d1a858ec314ba2d1fa834d62f2eade1a2","ref":"refs/heads/main","pushedAt":"2024-06-03T02:10:56.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Attempt to add Global View Model for Health Bars","shortMessageHtmlLink":"Attempt to add Global View Model for Health Bars"}},{"before":"787fac8e83412bc9c3b8a29647d4d553ad2ee7ad","after":"4bb3ae4be3d52bef98573ccb5eaa80a05e4cf485","ref":"refs/heads/main","pushedAt":"2024-05-15T22:32:01.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding sound fxs through sounf cues","shortMessageHtmlLink":"Adding sound fxs through sounf cues"}},{"before":"9ac637f5172611e7af67f06cf84621802e0b263f","after":"787fac8e83412bc9c3b8a29647d4d553ad2ee7ad","ref":"refs/heads/main","pushedAt":"2024-05-14T05:36:23.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding the win screen and logic for winning condition","shortMessageHtmlLink":"Adding the win screen and logic for winning condition"}},{"before":"09363ebd68235f811e7a9fb46096c7d3bedcd6f1","after":"9ac637f5172611e7af67f06cf84621802e0b263f","ref":"refs/heads/main","pushedAt":"2024-05-14T04:18:13.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Update README.md updating description","shortMessageHtmlLink":"Update README.md updating description"}},{"before":"1adaefb36da60511db794e741dc5ae1b1731644d","after":"09363ebd68235f811e7a9fb46096c7d3bedcd6f1","ref":"refs/heads/main","pushedAt":"2024-05-14T01:04:46.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Working on the end game status, added some game over screen","shortMessageHtmlLink":"Working on the end game status, added some game over screen"}},{"before":"db54bdd4e704b109ab24bbc9bbef4e605e38041d","after":"1adaefb36da60511db794e741dc5ae1b1731644d","ref":"refs/heads/main","pushedAt":"2024-05-13T01:36:01.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding restart timer after dying","shortMessageHtmlLink":"Adding restart timer after dying"}},{"before":"86852597bd358bc3e29793d2502f260293b7c14f","after":"db54bdd4e704b109ab24bbc9bbef4e605e38041d","ref":"refs/heads/main","pushedAt":"2024-05-09T04:38:40.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Implementing new GameMode and first part of the Ending game section","shortMessageHtmlLink":"Implementing new GameMode and first part of the Ending game section"}},{"before":"d3bb61370f84efeaeeb97abbba0171d095776f70","after":"86852597bd358bc3e29793d2502f260293b7c14f","ref":"refs/heads/main","pushedAt":"2024-05-09T02:58:39.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding BT Services to transfer the AI logic into the BT, also fixing some bugs for the AI","shortMessageHtmlLink":"Adding BT Services to transfer the AI logic into the BT, also fixing …"}},{"before":"770c96514314cd47ad1664e608824e599f701962","after":"d3bb61370f84efeaeeb97abbba0171d095776f70","ref":"refs/heads/main","pushedAt":"2024-05-08T04:16:29.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding AI BT_Task related with shooting","shortMessageHtmlLink":"Adding AI BT_Task related with shooting"}},{"before":"6127e069960e01c5347eda024cfd47ac84a2365a","after":"770c96514314cd47ad1664e608824e599f701962","ref":"refs/heads/main","pushedAt":"2024-05-07T05:09:39.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding Behavior Tree customized task","shortMessageHtmlLink":"Adding Behavior Tree customized task"}},{"before":"cb85fce920ce66e248d4de3eba6ff90190b2f310","after":"6127e069960e01c5347eda024cfd47ac84a2365a","ref":"refs/heads/main","pushedAt":"2024-05-06T03:54:02.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding AI logic through Behavior Trees","shortMessageHtmlLink":"Adding AI logic through Behavior Trees"}},{"before":"f355b26596016cbf2996701aff5ddcc1a9ba810b","after":"cb85fce920ce66e248d4de3eba6ff90190b2f310","ref":"refs/heads/main","pushedAt":"2024-05-02T03:45:19.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding damage animation and also first part of the navmesh","shortMessageHtmlLink":"Adding damage animation and also first part of the navmesh"}},{"before":"8957bf287f4e9c44631ed5c0f10d32ae8702eb0f","after":"f355b26596016cbf2996701aff5ddcc1a9ba810b","ref":"refs/heads/main","pushedAt":"2024-05-01T19:38:24.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding taking damage part for enemy actors","shortMessageHtmlLink":"Adding taking damage part for enemy actors"}},{"before":"fe6b9ab6b68c3f18dd7e234161a52f085769b4ce","after":"8957bf287f4e9c44631ed5c0f10d32ae8702eb0f","ref":"refs/heads/main","pushedAt":"2024-04-30T03:50:57.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding impact fx and linetrace for weapon","shortMessageHtmlLink":"Adding impact fx and linetrace for weapon"}},{"before":"172a9db7e09dd8a1c9e41f4b8c3e1693e19484d9","after":"fe6b9ab6b68c3f18dd7e234161a52f085769b4ce","ref":"refs/heads/main","pushedAt":"2024-04-29T04:27:14.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Setting bullet channel for debug ray tracing","shortMessageHtmlLink":"Setting bullet channel for debug ray tracing"}},{"before":"fd37b30d01f10c1bf69b4c3616687f969abca42e","after":"172a9db7e09dd8a1c9e41f4b8c3e1693e19484d9","ref":"refs/heads/main","pushedAt":"2024-04-27T02:45:29.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding debug cameras for raycasting","shortMessageHtmlLink":"Adding debug cameras for raycasting"}},{"before":"319daf01cf9cefcfdb3a9fffb0c803511200001e","after":"fd37b30d01f10c1bf69b4c3616687f969abca42e","ref":"refs/heads/main","pushedAt":"2024-04-26T22:34:50.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding action binding and partcile effect for shooting","shortMessageHtmlLink":"Adding action binding and partcile effect for shooting"}},{"before":"6d8b19e3a4b8003636d6c48943258e80578937d4","after":"319daf01cf9cefcfdb3a9fffb0c803511200001e","ref":"refs/heads/main","pushedAt":"2024-04-26T05:10:58.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Finishing move animation and adding first part for spawning weapons","shortMessageHtmlLink":"Finishing move animation and adding first part for spawning weapons"}},{"before":"524e6657038af764dfb1dfd8cc66a9c1826f210d","after":"6d8b19e3a4b8003636d6c48943258e80578937d4","ref":"refs/heads/main","pushedAt":"2024-04-25T03:59:06.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Fix animation speed and starting Weapon Class","shortMessageHtmlLink":"Fix animation speed and starting Weapon Class"}},{"before":"3e16b4c00781a81d75d66b142b8071c0b63df680","after":"524e6657038af764dfb1dfd8cc66a9c1826f210d","ref":"refs/heads/main","pushedAt":"2024-04-23T01:28:24.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Testing animation Blend","shortMessageHtmlLink":"Testing animation Blend"}},{"before":"ba5c9709427a4485f61354adfa4e96ac51125ba7","after":"3e16b4c00781a81d75d66b142b8071c0b63df680","ref":"refs/heads/main","pushedAt":"2024-04-17T23:17:24.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding jump action. gamepad control and spring arm for the third view camera","shortMessageHtmlLink":"Adding jump action. gamepad control and spring arm for the third view…"}},{"before":"cf38b9d6b38fcf11315f92af2ad3f12951eca677","after":"ba5c9709427a4485f61354adfa4e96ac51125ba7","ref":"refs/heads/main","pushedAt":"2024-04-17T01:21:25.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Added Mouse input","shortMessageHtmlLink":"Added Mouse input"}},{"before":"b54e77fabd84dad5508a801f411f7b76744361c1","after":"cf38b9d6b38fcf11315f92af2ad3f12951eca677","ref":"refs/heads/main","pushedAt":"2024-04-17T00:34:55.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Implementing new input system for movement, WASD movement was added","shortMessageHtmlLink":"Implementing new input system for movement, WASD movement was added"}},{"before":"0e3f9eaebb8e1e73e29dee621b9d51f346bd436b","after":"b54e77fabd84dad5508a801f411f7b76744361c1","ref":"refs/heads/main","pushedAt":"2024-04-13T02:56:20.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Adding new Game Mode, Map and Player Character","shortMessageHtmlLink":"Adding new Game Mode, Map and Player Character"}},{"before":"e6c1408842ce634644b430b1f84c4b13a83805f7","after":"0e3f9eaebb8e1e73e29dee621b9d51f346bd436b","ref":"refs/heads/main","pushedAt":"2024-04-12T22:37:58.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Starting new project","shortMessageHtmlLink":"Starting new project"}},{"before":"f2cffc16d8630413123224dab8ebf81c20a43aea","after":"e6c1408842ce634644b430b1f84c4b13a83805f7","ref":"refs/heads/main","pushedAt":"2024-04-12T22:34:39.000Z","pushType":"push","commitsCount":2,"pusher":{"login":"tmseldon","name":"Cris Chong","path":"/tmseldon","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/81703600?s=80&v=4"},"commit":{"message":"Merge branch 'main' of https://github.com/tmseldon/SimpleShooterGame\n\nAdding initial files for the repo","shortMessageHtmlLink":"Merge branch 'main' of https://github.com/tmseldon/SimpleShooterGame"}}],"hasNextPage":true,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAAEn7tltAA","startCursor":null,"endCursor":null}},"title":"Activity · tmseldon/SimpleShooterGame"}