Add Custom Script Engine - #185
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Co-Authored-By: Tommaso Piazza <196761+blender@users.noreply.github.com>
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PR looks good to me! |
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@blender Could you release this to CocoaPods? |
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Sure! @thii there is a pre-release version attached to the releases. Did you have a chance to try it? |
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I've tried it and found no problems so far. |
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@thii it's out |
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I continued working on #148 and fixed the conflicts with master that arose from the latest release, so I am creating a new PR for an easier review directly with master. Let me know if you prefer otherwise and I have another branch that doesn't have the conflicts fixed yet, so I could make a PR to
feature/enginesfirst and then to master. 👍I did some extensive testing by even prototyping a simple NodeJS server and a script that does the communication part taking in
list,uploadanddownloadcommands and it's working as expected.I also threw in some random typos and documentation fixes noticed in reading the existing code.
I didn't run Brittany yet, so I am sure there will be a ton of fixes done to my bad Haskell 😄
Regarding integration tests, I wrote
engine.shthat quickly simulates an engine that simply stores the artifacts in a local folder. Added a bunch of integration tests covering all cases:current-framework-engine-yml.batscurrent-framework-named-engine-yml.batsdynamic-frameworks-engine-yml.batsstatic-frameworks-engine-yml.batsI also renamed
current-framework-yaml.batstocurrent-framework-yml.batsandcurrent-framework-named-yaml.batstocurrent-framework-named-yml.batsfor consistency.Fixes #146