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Branch: master
Commits on Apr 1, 2016
  1. Hourglass distance semi-fix

    tndwolf committed Apr 1, 2016
    Hourglass distance semi-fix
Commits on Jan 6, 2016
  1. Pre 0.2

    tndwolf committed Jan 6, 2016
    Added combo and spawn effects
Commits on Dec 23, 2015
  1. First implementation of Combo Spells

    tndwolf committed Dec 23, 2015
    Added combos and improved a bit the Input Events Management, the bug of
    double input is still there
Commits on Oct 4, 2015
  1. Polish before Alpha 0.1

    tndwolf committed Oct 4, 2015
    Added waiting icon, some polish, solved minor bugs, added summon effect
    to skills
Commits on Sep 13, 2015
  1. Music Management and Polish for Alpha Release

    tndwolf committed Sep 13, 2015
    Music loops according to threats level, shadow fix, fixed cellular
    automata that removes walls under objects, added loading screen
Commits on Sep 6, 2015
  1. Effects and Skill polish

    tndwolf committed Sep 6, 2015
    Polished and added Effects and Skills
Commits on Aug 23, 2015
  1. Skills, Effects and AI

    tndwolf committed Aug 23, 2015
    Implemented Skills and Effects, Implemented general Area AI, Malee AI,
    movement speed, true FoV, strength of attacks and enemy movement
Commits on Aug 19, 2015
  1. Skill System

    tndwolf committed Aug 19, 2015
    Started Working on the Skill System
Commits on Aug 16, 2015
  1. Fixed Event Dispatcher (again)

    tndwolf committed Aug 16, 2015
    Fixed Event Dispatcher by creating specialized UserAI. "Fixed" a bug for
    the dispatcher: every sort of the vents inverted the order, now each
    round has 100 initiative slots and each entity is created with
    Initiative+1 from the last, so no repetition except for singular cases
    should happen
Commits on Aug 13, 2015
  1. Implementing AI, fixing Event Dispatcher

    tndwolf committed Aug 13, 2015
    Started working on the AI system by creating some special classes. Again
    fixing the Dispatcher...
Commits on Jul 12, 2015
  1. Object Variation and Map Gen fixes

    tndwolf committed Jul 12, 2015
    Object Variations on WorldFactory and "fixed" edges of the map
    generation
Commits on Jun 7, 2015
  1. SFX loading, Double attack bug fixed

    tndwolf committed Jun 7, 2015
    SFX loading, Double attack bug fixed
Commits on Apr 5, 2015
  1. New Event Dispatcher

    tndwolf committed Apr 5, 2015
    Rewritten Event Dispatcher to be object driven
Commits on Mar 8, 2015
  1. Fixed facing, basic level and moster AI, spells

    tndwolf committed Mar 8, 2015
    Fixed facing, basic level and moster AI, first couple of spells plus
    variables (death of enemies, etc). Added objects to level generation
Commits on Feb 8, 2015
  1. Procedural Level Generation

    tndwolf committed Feb 8, 2015
    First iteration of procedural level generation, sometimes goes into an
    infinite loop
Commits on Jan 27, 2015
  1. Rewrite of widget system, Input events, load particles

    tndwolf committed Jan 27, 2015
    Rewrite of widget system and Input as events, added particle loading
    from file
Commits on Jan 4, 2015
  1. Particle System and Idle Animations

    tndwolf committed Jan 4, 2015
    Added particle systems, idle animations and changed event manager to
    work around them. Also linked lights to objects
Commits on Nov 30, 2014
  1. Adjusted readme.md

    tndwolf committed Nov 30, 2014
    Adjusted readme.md
  2. Added Assets 2

    tndwolf committed Nov 30, 2014
    Second try... edited .gitignore
  3. Added Assets

    tndwolf committed Nov 30, 2014
    Test assets were left out from the last commit. Now they should work
  4. First Commit

    tndwolf committed Nov 30, 2014
    Basic I/O ready; basic game framework ready; nuget SFML configured; some
    test assets created
Commits on Oct 18, 2014
  1. :octocat: Added .gitattributes

    tndwolf committed Oct 18, 2014
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