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Commits on Aug 31, 2012
Commits on Aug 30, 2012
  1. hacking away...

    gfx working in FF+chrome again
    't1' uses gl-matrix instead of sylvester
    TODO: draw real SVG points in Path.render
    committed Aug 30, 2012
Commits on Aug 28, 2012
  1. ported SVG Path parser to JS

    committed Aug 28, 2012
Commits on Mar 27, 2012
  1. WebGL+JS port... rough test

    committed Mar 27, 2012
Commits on Feb 3, 2012
  1. store attrs in hash table

    committed Feb 3, 2012
Commits on Jan 31, 2012
  1. Merge pull request #1 from zzzzrrr/master

    fixed initial build error w/ mkdir
    committed Jan 31, 2012
Commits on Jan 29, 2012
  1. @greenm01

    added mkdir

    greenm01 committed Jan 29, 2012
Commits on Jan 23, 2012
  1. notes (actual date 8 June 2011)

    committed Jan 23, 2012
Commits on May 24, 2011
  1. XML parser sufficient to read Inkscape SVGs

    Next, do something useful with them :)
    committed May 24, 2011
Commits on May 23, 2011
  1. halfway there... worked on sprite, path...

    - tentative library name "vsprite" (vector sprites)
    - renamed Skin to Sprite
    - removed skeleton/triangulation stuff (not in this lib's scope!)
    - included uthash-1.9.3 macro library to replace C++ STL map/vector/list
    - most of path.c and sprite.c are now valid C
    
    The big task remaining is to rewrite 'svgparser' in C, including
    rolling our own XML parser.
    committed May 23, 2011
Commits on May 22, 2011