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ResidualVM main repository http://residualvm.org
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Grim Mouse A point-and-click interface for Grim Fandango Version 0.7 Executables and instructions are available at http://tobiaspfaff.com/blog/2014/05/25/grim/ Source code is available at: https://github.com/tobiaspfaff/grim_mouse/tree/mouse -------------- What is this ? -------------- Grim Mouse allows to play 'Grim Fandango' like a point-and-click adventure, instead of the original tank-style keyboard controls. The mod is based on the ResidualVM game engine, which means it will also run on Mac and Linux, not only on Windows as the original game. * Important note * Please note that as the game was never meant to be played using the mouse, Grim Mouse heavily modifies both the game source code and the surrounding VM-- Neither LucasArts nor the ResidualVM team will provide support for this mod. See below for information on how to report bugs. ------------- Current state ------------- This mod is alpha. You may run into bugs, which may prevent you from finishing the game -- so save often and play at your own risk. --------------------- Installing Grim Mouse --------------------- Installation of Grim Mouse works exactly like installation of ResidualVM. In short: 1. Copy all the files in the 'grimdata' folder of both Grim Fandango CDs into a folder on your hard drive. Overwriting duplicate files is fine. 2. Download the original v1.1 patch (gfupd101.exe) from residualvm.org/downloads and put it into the same folder. 3. Mac: Mount (double-click) the .dmg file, and drag the residualvm icon into /Applications Windows: Extract the contents of the zip file to any folder on your hard disk 4. Start Grim Mouse / ResidualVM 5. Click 'Add Game' and navigate to your gamedata folder from Step 1 The screen should say "Grim Fandango Windows/English". That's ok, even if running it on Mac or Linux. 6. Click 'OK' and 'Start' -> you're all set. If your have any problems installing, you may also consult the original ResidualVM guide (residualvm.org) or README.ResidualVM, as the process is the same. -------- Controls -------- Most of the keyboard controls still work in the original manner; while the game should be playable 100% using the mouse only, if there are some puzzles which you prefer to solve using the old interface, you can do so. * New controls * Left-click : Walk and use If you left-click on an object, it is used. If Manny is holding an inventory object, it is used on the scene object. Double-click : Run and use Same as single-click, except Manny will run to the object. Right-click : Look at / Use inventory object on its own Same as left-click, except Manny will look at an object instead of using it. If Manny is holding an inventory object, right-click will use it on its own (e.g. deck of cards, or fire extinguisher in Beaver Dam) Middle-click : Open Inventory (or I key) If Manny is holding an object, he will put it away. Left-click within the inventory selects an object, right-click will make Manny look at it. Space key : Show all hotspots in the scene Shift + Z : Toggle developer mode * Useful old controls * Alt+Enter : Toggle fullscreen mode Arrow keys : Control Manny the old fashioned way E,U,P,I : Examine, Use, Pickup, Inventory F1 : Menu (use arrow keys to navigate) Escape : Skip some cutscenes . : Skip dialogue lines --------------- Troubleshooting --------------- Bugs are to be expected. Please report your bugs in the github issue tracker https://github.com/tobiaspfaff/grim_mouse/issues (preferred) or by email (verticalduck (at) gmail.com) if you don't have a github account. If you are stuck due to a bug and want to continue playing the game, you can try using the old controls to manouver out of broken boxes, or activating the developer mode with Shift+Z and teleport into an adjacent scene etc. (Check README.ResidualVM for the developer mode shortcuts)