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README.rst

VIM Skeletons

This tiny VIM Skeletons plugin allows you to define a skeleton file per file type, which is used whenever you create a new file of that type. Furthermore, it makes use of UltiSnips snippet engine to directly leave you with placeholder you can jump through and prefill with sensible defaults.

Installation

For installation I recommend using Vundle, a package manager for VIM plugins. If you have Vundle running, the following line in your .vimrc enables the plugin:

Bundle "tobyS/skeletons.vim"

Now you run

:BundleInstall

and you're done.

If you prefer any other VIM plugin manager, you will find your way according to your preferences. If you do not use a VIM plugin manager, you should use one.

I ship an example skeleton for your pleasure. Take a look in the skeletons/ directory. Note, that this skeleton will not be used by Skeletons by default.

Usage

Using Skeletons is easy. Just install the plugin and put your skeleton files into

~/.vim/skeletons/

a skeleton file name must follow the simple format whatever.<ft> where <ft> is the file type you want to register the skeleton for. If you have mutliple files for one type, Skeletons will simply use one. Which one? No idea. Therefore I recommend to use skeleton.<ft> by convention to avoid this issue.

If you want to change the directory where skeletons are stored, take a look at Configuration.

Configuration

You can influence the bahavior of Skeletons by two confiuguration variables:

g:skeletons_dir
Set this variable to a different directory if you don't want to have your skeletons to be located in ~/.vim/skeletons/.
g:skeletons_autoregister
Set this to 1 in order to avoid Skeletons to auto-register its autocommand for inserting the skeletons. You need to do this action yourself then.

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