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VIM Skeletons

This tiny VIM Skeletons plugin allows you to define a skeleton file per file type, which is used whenever you create a new file of that type. Furthermore, it makes use of UltiSnips snippet engine to directly leave you with placeholder you can jump through and prefill with sensible defaults.


For installation I recommend using Vundle, a package manager for VIM plugins. If you have Vundle running, the following line in your .vimrc enables the plugin:

Bundle "tobyS/skeletons.vim"

Now you run


and you're done.

If you prefer any other VIM plugin manager, you will find your way according to your preferences. If you do not use a VIM plugin manager, you should use one.

I ship an example skeleton for your pleasure. Take a look in the skeletons/ directory. Note, that this skeleton will not be used by Skeletons by default.


Using Skeletons is easy. Just install the plugin and put your skeleton files into


a skeleton file name must follow the simple format whatever.<ft> where <ft> is the file type you want to register the skeleton for. If you have mutliple files for one type, Skeletons will simply use one. Which one? No idea. Therefore I recommend to use skeleton.<ft> by convention to avoid this issue.

If you want to change the directory where skeletons are stored, take a look at Configuration.


You can influence the bahavior of Skeletons by two confiuguration variables:

Set this variable to a different directory if you don't want to have your skeletons to be located in ~/.vim/skeletons/.
Set this to 1 in order to avoid Skeletons to auto-register its autocommand for inserting the skeletons. You need to do this action yourself then.


VIM Skeletons plugin



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