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My playground in creating the mechanics of a game.
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include
support
.gitignore
LICENSE
Makefile
README.md
component.cpp
component.h
component_set.h
component_template.h
component_test.cpp
componentable.cpp
componentable.h
damage_report.cpp
damage_report.h
engine_template.h
fixture_component.cpp
fixture_component.h
fixture_component_test.cpp
force.cpp
force.h
force_test.cpp
main.cpp
make-clear-test-check
reactor_template.h
template_component.cpp
template_component.h
template_component_test.cpp
test.cpp
types.h
unit.cpp
unit.h
unit_damage_manager.cpp
unit_damage_manager.h
unit_damage_manager_test.cpp
unit_health_manager.cpp
unit_health_manager.h
unit_health_manager_test.cpp
unit_motion_manager.cpp
unit_motion_manager.h
unit_motion_manager_test.cpp
unit_template.cpp
unit_template.h
unit_template_test.cpp
unit_test.cpp
velocity.cpp
velocity.h
velocity_support.cpp
velocity_support.h
velocity_test.cpp
watch
weapon_template.h

README.md

My C++ RTS playground

This is my C++ RTS playground to test out some mechanics. The code is test-driven developed. There is no actual application at this moment, but you can run the tests.

The _test.cpp files demonstrate usage of the code.

License

All rights reserved. This code is public for code review only.

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