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added first attempt at windows blink1control app
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todbot committed Dec 30, 2012
1 parent 65077b0 commit 3627b62
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42 changes: 42 additions & 0 deletions windows/Blink1Control/Blink1Control.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blink1Control", "Blink1Control\Blink1Control.csproj", "{123A2D92-89AB-47F9-BFCC-DA1711E04D1D}"
ProjectSection(ProjectDependencies) = postProject
{3E1BEF4C-CC09-4C31-AFB5-15A951811AC6} = {3E1BEF4C-CC09-4C31-AFB5-15A951811AC6}
{A9AE40FF-1A21-414A-9FE7-3BE13644CC6D} = {A9AE40FF-1A21-414A-9FE7-3BE13644CC6D}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MiniHttpd", "..\MiniHttpd\MiniHttpd.csproj", "{3E1BEF4C-CC09-4C31-AFB5-15A951811AC6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Newtonsoft.Json", "..\JSON\Newtonsoft.Json\Newtonsoft.Json.csproj", "{A9AE40FF-1A21-414A-9FE7-3BE13644CC6D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blink1Lib", "..\Blink1Lib\Blink1Lib\Blink1Lib.csproj", "{4FE2AE76-BA05-44BC-A04E-5CAF5D7A7D2F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{123A2D92-89AB-47F9-BFCC-DA1711E04D1D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{123A2D92-89AB-47F9-BFCC-DA1711E04D1D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{123A2D92-89AB-47F9-BFCC-DA1711E04D1D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{123A2D92-89AB-47F9-BFCC-DA1711E04D1D}.Release|Any CPU.Build.0 = Release|Any CPU
{3E1BEF4C-CC09-4C31-AFB5-15A951811AC6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3E1BEF4C-CC09-4C31-AFB5-15A951811AC6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3E1BEF4C-CC09-4C31-AFB5-15A951811AC6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3E1BEF4C-CC09-4C31-AFB5-15A951811AC6}.Release|Any CPU.Build.0 = Release|Any CPU
{A9AE40FF-1A21-414A-9FE7-3BE13644CC6D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A9AE40FF-1A21-414A-9FE7-3BE13644CC6D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A9AE40FF-1A21-414A-9FE7-3BE13644CC6D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A9AE40FF-1A21-414A-9FE7-3BE13644CC6D}.Release|Any CPU.Build.0 = Release|Any CPU
{4FE2AE76-BA05-44BC-A04E-5CAF5D7A7D2F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4FE2AE76-BA05-44BC-A04E-5CAF5D7A7D2F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4FE2AE76-BA05-44BC-A04E-5CAF5D7A7D2F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4FE2AE76-BA05-44BC-A04E-5CAF5D7A7D2F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
6 changes: 6 additions & 0 deletions windows/Blink1Control/Blink1Control/App.config
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>
8 changes: 8 additions & 0 deletions windows/Blink1Control/Blink1Control/App.xaml
@@ -0,0 +1,8 @@
<Application x:Class="Blink1Control.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>

</Application.Resources>
</Application>
17 changes: 17 additions & 0 deletions windows/Blink1Control/Blink1Control/App.xaml.cs
@@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;

namespace Blink1Control
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}
120 changes: 120 additions & 0 deletions windows/Blink1Control/Blink1Control/Blink1Control.csproj
@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{123A2D92-89AB-47F9-BFCC-DA1711E04D1D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Blink1Control</RootNamespace>
<AssemblyName>Blink1Control</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="blink1ControlServer.cs" />
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Blink1Lib\Blink1Lib\Blink1Lib.csproj">
<Project>{4fe2ae76-ba05-44bc-a04e-5caf5d7a7d2f}</Project>
<Name>Blink1Lib</Name>
</ProjectReference>
<ProjectReference Include="..\..\JSON\Newtonsoft.Json\Newtonsoft.Json.csproj">
<Project>{a9ae40ff-1a21-414a-9fe7-3be13644cc6d}</Project>
<Name>Newtonsoft.Json</Name>
</ProjectReference>
<ProjectReference Include="..\..\MiniHttpd\MiniHttpd.csproj">
<Project>{3e1bef4c-cc09-4c31-afb5-15a951811ac6}</Project>
<Name>MiniHttpd</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
8 changes: 8 additions & 0 deletions windows/Blink1Control/Blink1Control/MainWindow.xaml
@@ -0,0 +1,8 @@
<Window x:Class="Blink1Control.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>

</Grid>
</Window>
35 changes: 35 additions & 0 deletions windows/Blink1Control/Blink1Control/MainWindow.xaml.cs
@@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Web;
using System.Net;

namespace Blink1Control
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
//public HttpListener _httpListener = new HttpListener();
blink1HttpInterface bhi = new blink1HttpInterface();
blink1Server bs = new blink1Server();
//public bool disposeTime = false;

public MainWindow()
{
InitializeComponent();
}
}
}
55 changes: 55 additions & 0 deletions windows/Blink1Control/Blink1Control/Properties/AssemblyInfo.cs
@@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Blink1Control")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("Blink1Control")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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