Permalink
Switch branches/tags
Nothing to show
Commits on Dec 18, 2016
  1. Origin Trial token

    committed Dec 18, 2016
Commits on Nov 4, 2016
Commits on Oct 12, 2016
  1. Fix gamepads with < 4 buttons

    committed Oct 12, 2016
Commits on Oct 11, 2016
Commits on Oct 3, 2016
  1. Fixed rotation issues with VR

    committed Oct 3, 2016
Commits on Sep 19, 2016
  1. Partial updates for WebVR 1.1

    committed Sep 19, 2016
Commits on Feb 29, 2016
  1. Refactoring matrix calculation

    It’s easier to follow now and takes into account
    vrDisplay.stageParameters if present.
    committed Feb 29, 2016
  2. Updated to support WebVR v1 API

    Removed support for deprecated API, which will cause some confusion
    short term but is probably for the best long term.
    committed Feb 29, 2016
Commits on Feb 4, 2016
  1. Merge pull request #9 from rbgo/master

    Used to work with gl-matrix 1.2.4. Now works with gl-matrix 2.3.2!
    committed Feb 4, 2016
Commits on Apr 16, 2015
Commits on Apr 8, 2015
  1. Merge pull request #8 from konexxion/master

    info_player_deathmatch entity angle absense fix
    committed Apr 8, 2015
  2. Merge branch 'master' of https://github.com/konexxion/webgl-quake3

    Conflicts:
    	js/q3bsp_worker.js
    
    Conflicts:
    	js/q3bsp_worker.js
    konexxion committed Apr 8, 2015
Commits on Apr 7, 2015
  1. Merge pull request #7 from konexxion/master

    Incorrect if statement logic.
    committed Apr 7, 2015
  2. Fixed VR fullscreen

    committed Apr 7, 2015
Commits on Mar 31, 2015
  1. Updating shim code to work with newer browser changes

    Removed some unnecessary shim code as well.
    committed Mar 31, 2015
  2. Testing different "VR render modes"

    committed Mar 31, 2015
Commits on Mar 20, 2015
  1. Mergin'

    committed Mar 20, 2015
Commits on Mar 16, 2015
Commits on Nov 5, 2014
  1. Tweaks to accomodate mobile WebVR

    committed Nov 5, 2014
Commits on Oct 23, 2014
Commits on Sep 12, 2014
Commits on Aug 14, 2014
Commits on Aug 8, 2014
  1. Fixed VR positional offset

    Also prevented rouge gamepad buttons from triggering jumps.
    committed Aug 8, 2014
Commits on Jul 17, 2014
Commits on Jul 2, 2014
  1. A lot more VR-related work

    Now works with both Chrome and Firefox experimental VR nightly builds.
    committed Jul 2, 2014
Commits on Jun 17, 2014
  1. Resolution tweak

    committed Jun 17, 2014
  2. Fixing VR orientation reading

    committed Jun 17, 2014
Commits on Jun 16, 2014
  1. Hacking in VR support

    committed Jun 16, 2014