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tomassedovic Use `Key::text()` rather than `Key.printable`
`Key.printable` does not handle things like `>` characters well. For
that, we need to use the `text` method.

Fixes #59
Latest commit 1214419 Oct 2, 2019
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part-10-menu-saving.rs Use `Key::text()` rather than `Key.printable` Oct 2, 2019
part-11-dungeon-progression.rs Use `Key::text()` rather than `Key.printable` Oct 2, 2019
part-12-monster-item-progression.rs Use `Key::text()` rather than `Key.printable` Oct 2, 2019
part-13-adventure-gear.rs Use `Key::text()` rather than `Key.printable` Oct 2, 2019
part-1a-render.rs Generate Rust code from the tutorial text (#53) Oct 1, 2019
part-1b-movement.rs Generate Rust code from the tutorial text (#53) Oct 1, 2019
part-2a-generalising.rs
part-2b-map.rs Generate Rust code from the tutorial text (#53) Oct 1, 2019
part-3a-building-blocks.rs
part-3b-dungeon-generator.rs
part-4a-fov.rs Generate Rust code from the tutorial text (#53) Oct 1, 2019
part-4b-exploration.rs Generate Rust code from the tutorial text (#53) Oct 1, 2019
part-5-combat.rs Use `Key::text()` rather than `Key.printable` Oct 2, 2019
part-6a-ai.rs Use `Key::text()` rather than `Key.printable` Oct 2, 2019
part-6b-untimely-deaths.rs Use `Key::text()` rather than `Key.printable` Oct 2, 2019
part-7-gui.rs Use `Key::text()` rather than `Key.printable` Oct 2, 2019
part-8-items.rs Use `Key::text()` rather than `Key.printable` Oct 2, 2019
part-9-spells.rs
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