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Commits on Jun 7, 2016
  1. Updating Windows project to work with VS2015

    tomdalling committed Jun 7, 2016
    One of the libs (I think GLFW) failed to link because of changes to
    standard libs in VS2015. I've added `legacy_stdio_definitions.lib` to
    the list of libraries to link against in `shared_build_settings.props`,
    which provides backwards compatibility. It'll do for now.
    
    Closes #8
Commits on May 13, 2015
  1. Minor README tweak

    tomdalling committed May 13, 2015
  2. Updated Linux project files to work with the new project structure, r…

    SpartanJ committed May 13, 2015
    …emoved all the old repeated files.
    
    Also added article 08 "Even more lighting".
Commits on Apr 30, 2015
Commits on Oct 28, 2014
  1. Removing notes to self

    tomdalling committed Oct 28, 2014
Commits on Oct 27, 2014
  1. Fixed incorrect fragment alpha in 06

    tomdalling committed Oct 27, 2014
    The alpha was being multiplied by the diffuse coefficient. Didn't notice it
    before because blending was disabled.
Commits on Oct 26, 2014
  1. 02_textures builds on windows

    tomdalling committed Oct 26, 2014
  2. Big restructuring of files

    tomdalling committed Oct 26, 2014
    The OSX projects compile
  3. Moving platform files around

    tomdalling committed Oct 26, 2014
  4. Renaming "main.mm" to "main.cpp"

    tomdalling committed Oct 26, 2014
    These files don't contain any Objective-C now
  5. Bug: article 3 camera matrix was wrong

    tomdalling committed Oct 26, 2014
    Didn't convert angle to radians in recent GLM upgrade
Commits on Oct 10, 2014
  1. Updated to latest GLEW on OSX

    tomdalling committed Oct 10, 2014
  2. Updated to latest GLM on OSX

    tomdalling committed Oct 10, 2014
    Required changing a lot of degrees into radians.
Commits on Oct 8, 2014
  1. Explicit blend func

    tomdalling committed Oct 8, 2014
    The default on some systems was causing artefacts.
    
    TODO: write a section about this in the textures article
Commits on Oct 1, 2014
  1. Update gitignore

    tomdalling committed Oct 1, 2014
  2. Simplifying frag shader

    tomdalling committed Oct 1, 2014
Commits on Apr 27, 2014
  1. Moved all OSX code into a single Xcode project

    tomdalling committed Apr 27, 2014
    Makes it easier to change build settings across all articles.
    
    Removed the "treat warnings as errors" option.
  2. Removed article_steps.txt

    tomdalling committed Apr 27, 2014
Commits on Mar 8, 2014
  1. Fixed bug in article 07 GLSL

    tomdalling committed Mar 8, 2014
    Some drivers were complaining that "samplers cannot be structure or 
    block members", which is true according to the GLSL 1.5 spec.
Commits on Jan 5, 2014
  1. Added C# port to README

    tomdalling committed Jan 5, 2014
Commits on Oct 16, 2013
Commits on Oct 15, 2013