From 20e8b71bf627c57d33e4b0814bc73e50f659fddf Mon Sep 17 00:00:00 2001 From: Daniel Wohlgemuth Date: Sun, 5 Sep 2021 12:25:35 -0400 Subject: [PATCH] Fix character encoding using iconv --- ...lular_automata_for_physical_modelling.html | 228 +++++++------- papers/gem_imp_filt.html | 60 ++-- papers/gem_vipm_webversion.html | 278 +++++++++--------- papers/papers.html | 2 +- papers/trilight/trilight.html | 78 ++--- 5 files changed, 323 insertions(+), 323 deletions(-) diff --git a/papers/cellular_automata_for_physical_modelling.html b/papers/cellular_automata_for_physical_modelling.html index 844f107..bbe5d5b 100644 --- a/papers/cellular_automata_for_physical_modelling.html +++ b/papers/cellular_automata_for_physical_modelling.html @@ -67,8 +67,8 @@

Introduction

Some of these features are in some games, but only in -heavily scripted and constrained ways – frequently they play little part in -actual gameplay, and so can look rather artificial – which of course is exactly +heavily scripted and constrained ways – frequently they play little part in +actual gameplay, and so can look rather artificial – which of course is exactly what they are. Using Cellular Automata (CA) to simulate these ideas can lead to far more dynamic and realistic behaviour, and allow new types of gameplay and new tactics within games. At the very least, they allow more realism, better @@ -94,9 +94,9 @@

CA Basics

itself with its neighbouring cells. Differences between them result in changes to the state of the cell and/or its neighbours according to various laws. In this article, these will be based very loosely on real physical laws. One of -the best-known CAs is “Conway’s Game of Life” [Conway ref]. This is an -extremely simple CA – it has a single bit of state – whether the cell is full -or not – and some extremely simple rules for changing state according to the +the best-known CAs is “Conway’s Game of Life” [Conway ref]. This is an +extremely simple CA – it has a single bit of state – whether the cell is full +or not – and some extremely simple rules for changing state according to the state of neighbouring cells. Nevertheless, even this incredibly simple model is Turing-Machine-compatible [Conway Turing ref].

@@ -108,7 +108,7 @@

CA Basics

be heated by the burning objects.

In a 3D array of cubic cells, there are three possible -definitions of “neighbour” cells:

+definitions of “neighbour” cells: