It's a demo project to illustrate how to process video with
Metal framework. This blog talks about the details.
The second blog talks about how to imitate Metal Performance Shaders.
Click titles below to watch demo video on YouTube.
- Compute original texture into an intermediate texture instead of computing directly with MTKView(currentDrawable.texture)
- Switch filter progressively when touch moved
- Chaineble filters
- Queueable commands(filter -> present -> append to file)
- Clean debug information
- Remove duplicate code