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Mobile application for 'Interaction Design and Prototyping' course in university. The objective of the course was to go through a process of needs finding, storyboarding, paper prototyping, high fidelity prototyping and user testing.

branch: master


This project was for the Usability Engineering course in SMU. The objective of the project was to go through a usability engineering process which involved needs finding, story boarding, paper prototype, high fidelity prototype, user tests with the different prototypes and web tests.


  • JavaScript naming convention
  • Rails practices
  • Git commit messages
  • Redundant files
  • Location of files (eg. CSS, JS)

What was used

  • jQuery Mobile
  • Ruby on Rails (nothing much actually)
  • Heroku
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