spriteEd is a simple open source sprite editor for FTEQW game engine released under MIT license.
- entities placement
- possiblity to add top / shadow part to entities
- sprite collisions (for now just set to 32x32)
- particles animation
- 2d character frame animations
- builtin artwork editor to build your own sprite (experimental! FPS drop when too much artworks used)
- pretty solid game states for fast switch from one game state to another
- CUI embedded (craFTEr User Interface, see my other project on GithHub, Youtube) for easy UI placementof buttons, checkbox, lists, titles, etc.
Since is just a proof of concept (I wanted to see if it was possible to draw 2d stuff on FTE Quake engine), don't think it's a solid software: you'll need to add a lot of code to transform it into a game.