The code is currently tightly coupled between the STL parsing and three.js geometry creation for the sake of initial rendering speed. That said, it would be relatively trivial to make the
parseStlBinary() functions be renderer-agnostic. Feel free to cannibalize the code as you see fit.
try it out
Dump this repo on a web server and open up index.html in a browser. Voila, octocat!
Do whatever you want with this code. I offer it without expectation or warranty. No need to credit me in your project or source code. A digital high five would be nice, but is not required.