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lib.3d.mesh.modify.ScatterMeshFaces

Thomas Mann edited this page Jan 17, 2024 · 2 revisions

ScatterMeshFaces

in lib.3d.mesh.modify


This op is similar to [DisplaceMesh]. However, it uses faces centers instead of the vertices to "scatter" a mesh while keeping the size of the individual faces.

Please note that this effects works best with flat shader meshes created by [SplitMeshVertices], because this operator will generate artifacts for Meshes that use shared vertices.


Input Parameters

Name (Relevancy & Type) Description
InputMesh (MeshBuffers) -
Direction (Int32) -
Amount (Single) -
Rotate (Single) -
Push (Single) -
Shrink (Single) -
Scatter (Single) -
Distort (Single) -
NoiseAmount (Single) -
NoiseFrequency (Single) -
NoisePhase (Single) -
NoiseVariation (Single) -
UseVertexSelection (Boolean) -
AmountDistribution (Vector3) -

Outputs

Name Type
Result T3.Core.DataTypes.MeshBuffers

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