This repository is DEPRECATED, please visit the new version at topheman/playground
Try it at : https://topheman-playground.herokuapp.com (heroku instance).
Presentation : http://slid.es/topheman/topheman-playground
Once you snapped the QR-code with your phone, take control of the bouncing ball on your desktop screen, like a Wiimote, tilting your phone as you would do on a labyrinth game.
- Connect with multiple mobile devices
- Watch from multiple desktop/laptop screens
You can even use the devicemotion emulator to control the ball from your desktop.
Not a game, more of an experiment that could lead to a game …
Thanks to remote-tilt for the emulator.
npm install
node app.js 192.168.1.2:3000
(192.168.1.2:3000 being the public IP:PORT of your node server - port by default at 3000 - this is used to create the QR-Code)
OK for node v4 & v5
I coded the v1 about a year ago, and now I decided to refactor it so that it could be a sort of a boilerplate for some other games.
Take it, make your own games and tell me about it !
On their first version, heroku didn't provide WebSockets support, so socket.io fallbacked to xhr-polling. That's now fixed.
When you'll browse the code, you'll see that there is a connection/disconnetion routine on the sockets which makes sure to disconnect any mobile client which has more than one socket opened (to prevent multiple dead balls). This was a tricky part, playing with the express session and the socket.io handshake :-) …