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A generic structure or template for menus & level reset in Corona SDK
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config.lua initial commit
game.lua initial commit
index.lua initial commit
level1.lua updated popup
loading.png updated popup
main.lua initial commit updated readme
reloader.lua added readme
selectlevel.lua updated popup

Menu Structure for Corona SDK Games (or apps)

Code is completely free of game logic or 'examples' of logic

A generic menu structure for laying out menus in your games, with a main menu (index.lua), level selection (selectlevel.lua) and example level(level1.lua), etc.

Includes a level reset -without- requiring a new reset lua for each level.

If you've completed the CheetoMoskeeto Tutorials ( - amazingly good tutorials, buy the sample code) you should be equiped to jump right into this without any explanation.

Available on github, can see it in this short screencast -

Uses the director class, and a the reset file is based almost entirely off the level specific resets from Ghosts vs Monsters.

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