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A generic structure or template for menus & level reset in Corona SDK

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Octocat-spinner-32 config.lua
Octocat-spinner-32 director.lua
Octocat-spinner-32 game.lua
Octocat-spinner-32 index.lua
Octocat-spinner-32 level1.lua
Octocat-spinner-32 loading.png
Octocat-spinner-32 main.lua
Octocat-spinner-32 readme.md
Octocat-spinner-32 reloader.lua
Octocat-spinner-32 selectlevel.lua
readme.md

Menu Structure for Corona SDK Games (or apps)

Code is completely free of game logic or 'examples' of logic

A generic menu structure for laying out menus in your games, with a main menu (index.lua), level selection (selectlevel.lua) and example level(level1.lua), etc.

Includes a level reset -without- requiring a new reset lua for each level.

If you've completed the CheetoMoskeeto Tutorials (http://www.cheetomoskeeto.com/ - amazingly good tutorials, buy the sample code) you should be equiped to jump right into this without any explanation.

Available on github, can see it in this short screencast - http://cornstarchmonsters.com/screencasts/generalmenu/

Uses the director class, and a the reset file is based almost entirely off the level specific resets from Ghosts vs Monsters.

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