libtorch based fast alpha-zero implementation
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Updated
Nov 18, 2023 - Rust
libtorch based fast alpha-zero implementation
Implementation of AlphaZero algorithm
An agent-based system which over several iterations explores and learns an initially unknown environment, a five by five grid consisting of three different types of spaces, normal locations, pickup locations, and drop off locations.
This model implements the Alpha Zero paper on the game of Reversi/Orthello.
Experimental Python Checkers bot trained using reinforcement learning
Using reinforcement learning with Alpha Zero on chess
Omok using MCTS (UCT, PUCT)
Reinforcement Learning applied to 3-Player Chinese Checkers
AlphaZero for ultimate tic-tac-toe.
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reinforcement learning applied to simple board games
Omok(Gomoku) AI
Ultimate Tic Tac Toe windows application using AI based on Alpha Zero
The board game Go implemented in JAX for fast game processing and machine learning training.
Pokémon battle simulator that uses the technique proposed in AlphaZero to beat the opponent.
A AlphaZero implementation for Othello 10x10 / Reversi using C++
A collection of papers & notes in deep learning and database.
Alpha Zero Implemented through Libtorch/pytorch
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