GPU ray tracing renderer, using OpenGL.
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Updated
Jan 16, 2024 - C++
GPU ray tracing renderer, using OpenGL.
an interactive ray tracer using OpenGL's compute shader
Purely native android application with Vulkan API
Simple graphics experiments built with Vulkan.
Bachelor thesis at FIT VUT
A project to showcase Water Animation using Coupled SPH and Wave Equations
A project to showcase non-photorealistic rendering and smoothed-particle hydrodynamics
Galaxy/solar system simulation toy
A simple Compute Shader for Physarum Slime Mould.
UE5 Compute Shader Boids Niagara Example
2D Raycaster Engine Implemented Using Compute Shaders
Example for Vulkan Compute Shaders
🦆 Flocking algorithm C++ implementation both for CPU and GPU using compute shaders
Focal Engine is a personal project where I'm developing a 3D rendering engine.
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
Kinect Fusion realized with OpenGL Computer Shaders
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
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