event-system
Here are 56 public repositories matching this topic...
Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity
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Feb 20, 2019 - C#
A simple and lightweight C++ event library to use out of the box.
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Jun 2, 2019 - C++
An entity component system implementation in C++.
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Aug 7, 2019 - C++
This project provides implementation of a basic event system according to the Observer pattern. It allows to create an event instance which creates custom arguments and pass them sequentially to the subscribed event listeners.
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Feb 22, 2020 - C++
A fast, comprehensive, and memory-efficient enum-based events system I created on the side during my Masters course
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Mar 10, 2020 - C++
EgoCS: An Entity (GameObject) Component System framework for Unity3D
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Apr 27, 2020 - C#
Mercurius is an event system designed for Unity game engine. It's lightweight and extendable by design. Easy to use by non-programmers. Has a build-in Event Log.
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Oct 17, 2020 - C#
A universal, lightweight & efficient EventManager/PluginsSystem/MiddlewareManager/ExtendabilitySystem for JavaScript
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Jan 6, 2021 - JavaScript
Part of functionality GIMP, written with our own ui library
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May 14, 2021 - C
A simple Java and Kotlin Library built for making it easy and fast to create Event and Subscribtion Systems.
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Apr 2, 2022 - Java
pisiEventAPI is the fastest* & feature-rich event api for java
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May 21, 2022 - Java
A basic slots machine game done in 5 days using Dependency Injection (Zenject), an Events System and wrote some Unit Tests. Pretty clean code architecture too.
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Sep 27, 2022 - C#
A mobile game store UI implementation scalable for multiple mobile devices resolutions done in one week.
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Sep 27, 2022 - C#
events system with observer pattern implementation: PubSub and Topic Based alternative
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Oct 5, 2022 - TypeScript
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