📝 Modern C++20 async logging framework with 4.34M msg/sec throughput, 148ns latency, and modular architecture
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Updated
Jan 23, 2026 - C++
In computing, logging is the act of keeping a log of events that occur in a computer system, such as problems, errors or just information on current operations.
📝 Modern C++20 async logging framework with 4.34M msg/sec throughput, 148ns latency, and modular architecture
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Maybe the world's fastest logging library, originating from the client of the top mobile game Honor of Kings, is lightweight, works on PC, mobile, and servers, supports C#, Java, and C++, and is well adapted to Unity and Unreal engines. 可能是全球最快的日志库,源自最成功的手游之一《王者荣耀》客户端,轻量级,适用于PC、移动设备和服务器,支持C#、Java、C++,并对Unity、Unreal引擎做了良好适配。