#
pbr
Here are 6 public repositories matching this topic...
PBR Terrain shaders for JMonkeyEngine 3. The java-based shader converter utility has been moved to a seperate utility project: https://github.com/yaRnMcDonuts/Afflicted-Scene-Designer-Utilities
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Apr 4, 2021 - GLSL
The School 42 .obj parsing/rendering project !
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Nov 21, 2019 - GLSL
A basic GLSL shading framework for the Panda3D game engine, supporting physically-based rendering (PBR).
python
shaders
graphics
rendering
glsl
shader
python3
panda3d
pbr
panda3d-game-engine
physically-based-rendering
pbs
physically-based-shading
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Updated
Mar 2, 2019 - GLSL
My collection of shaders rendered using raymarching in glsl.
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Dec 18, 2021 - GLSL
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