GLSL shaders tutorial
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Updated
Feb 7, 2016 - C++
GLSL shaders tutorial
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Hierarchical Visibility for Virtual Reality, which implements a hybrid CPU/GPU ray-caster, suited for real time rendering of effects such as lens distortion.
implementation of the Voxel Space rendering algorithm from the Comanche games
Retro graphics programming in 16bit style - using a modern tool-chain
A Wolf3D-like raycaster using OpenGL shaders
C++11 & SDL2-based retro FPS
A simple raycasting 3D engine written in C++
2D Raycaster Engine Implemented Using Compute Shaders
Re-creation of Id Software's Wolfenstein 3D
The code simulates 3D perspective with a "Under the Sea Pirates Treasure Hunt" theme using raycasting.
An SDL2 RayCasting solution going off Lodev's tutorial (https://lodev.org/cgtutor/raycasting.html)
Roleplaying game set in a research facility deep underground
3D Ray casting engine
A "non-euclidean" raycaster written in cpp for my NEA project
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