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sauerbraten

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Hirato
Hirato commented Mar 29, 2015

At the moment the skill based scaling does not work in a sane easily predictable manner.
Notably in regards to the variance parameter of the status effects as most effects are initialised without any knowledge of magnitude of the variance or what the actual variance is.

Additionally all current weapons use the chargeflags to apply the variance in a completely flat manner to all relevant aspects

bug

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